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  • {{species_aptitudes|Human}} ...that are too hard to 'jump start'; Vile Clutch may be too difficult for a Human [[Fighter]] in heavy armour to train.
    5 KB (753 words) - 22:55, 4 February 2024
  • {{monster info|human}} [[File:Deformed human.png]] You can find '''deformed''', '''febrile''', or '''sickly humans''' in
    1 KB (158 words) - 19:15, 12 July 2023
  • #REDIRECT [[Human (monster)#Variant Humans]]
    44 bytes (5 words) - 07:22, 4 February 2013

Page text matches

  • ...fferent playable species; most are essentially humanoid, although some are human-animal hybrids and a few are even stranger. *'''[[Human]] (Hu):''' The basic species against which all others are measured. They ha
    7 KB (1,052 words) - 12:27, 9 February 2024
  • {{species_aptitudes|Human}} ...that are too hard to 'jump start'; Vile Clutch may be too difficult for a Human [[Fighter]] in heavy armour to train.
    5 KB (753 words) - 22:55, 4 February 2024
  • |intelligence={{Human intelligence}}
    4 KB (553 words) - 17:22, 18 December 2023
  • {{flavour|The Merfolk are a hybrid species of half-human, half-fish that typically live in the oceans and rivers, seldom venturing t *Prior to [[0.14]], merfolk were immune to the [[mesmerise|mesmerisation]] attempts of [[mermaid]]s and [[si
    3 KB (487 words) - 00:39, 27 March 2024
  • {{flavour|Nagas are a hybrid species: Human from the waist up with a large snake tail instead of legs. *Prior to [[0.30]], Nagas were less encumbered by [[shield]]s, and moved slowly in shallow water, like the
    5 KB (779 words) - 17:15, 3 March 2024
  • {{flavour|The Centaurs are another species of hybrid creatures: horses with Human torsos. They usually live in forests, surviving by hunting. *Playable centaurs were removed in [[0.26]].
    4 KB (555 words) - 02:12, 2 October 2023
  • {{flavour|The Minotaurs are a species of hybrids, posessing human bodies with bovine heads. They delve into the Dungeon because of their inst
    2 KB (338 words) - 10:16, 22 April 2024
  • ...endary creature in Japanese folk religion traditionally depicted with both human and avian characteristics.
    4 KB (634 words) - 17:34, 15 February 2024
  • ...ur|Draconians are human-dragon hybrids: humanoid in form and approximately human-sized, with wings, tails and scaly skins. Draconians start out in an immatu ...e [[GDR]], as it was tied to a player's body armour. Also, grey Draconians were [[unbreathing]] instead of [[amphibious]], which granted them immunity to c
    8 KB (1,247 words) - 02:33, 25 May 2024
  • Demonspawn can be a moderately difficult race to play. They are similar to [[Human]]s, but with worse aptitudes and leveling. To compensate, you'll get random
    4 KB (592 words) - 04:02, 15 January 2024
  • ...While a tentacle lacks fingers, two tentacles are a rough equivalent of a human's arm where item manipulation is concerned - including wielding two-handed Octopodes have roughly the same aptitudes as a [[Human]], so they lend well to a broad use of skills. Since they can't wear armour
    7 KB (1,052 words) - 18:12, 20 March 2024
  • ...advanced in level very slowly, needing half again as much experience as [[human]]s. ...standard ogres of the time, ogre-mages were generally more competent: they were the equal to or better than their cousins in everything other than [[Shield
    2 KB (270 words) - 17:13, 10 July 2022
  • ...nd the number before the colon indicates the frequency of stat gains. So a Human, who would gain one Str, Int, or Dex every 4 levels, is represented by 4:SI |<span style="display:none;">!a</span>Human
    8 KB (1,089 words) - 23:51, 21 February 2024
  • [[Human]], [[Hill Orc]], [[Troll]], [[Merfolk]], [[Minotaur]], and [[Demonspawn]] a Death Knights were removed in [[0.16]].
    3 KB (379 words) - 02:11, 1 May 2023
  • ...include [[Spriggan]]s, [[Vampire]]s, [[Merfolk]], [[Sludge Elves]], and [[Human]]s. Stalkers were removed in [[0.12]].
    1 KB (141 words) - 02:12, 1 May 2023
  • [[Human]], [[Deep Elf]], [[Naga]], [[Draconian]], [[Djinni]], and [[Octopode]] are ...], Wizard's abbreviation was changed from Wz to HW. Also, most backgrounds were buffed; all Mage backgrounds gained a [[potion of magic]].
    5 KB (836 words) - 15:37, 21 February 2024
  • If you feel you must play a Wanderer, the game recommends you play as a [[Human]], [[Hill Orc]], [[Gnoll]], [[Barachi]], [[Merfolk]], [[Draconian]] or [[De * If you were given any spells at all, you will always be given at least 1 [[Spellcasting
    7 KB (1,108 words) - 12:09, 15 April 2024
  • [[Human]]s, [[high elves]], [[mountain dwarves]], [[hill orc]]s, [[centaur]]s, and Paladins were removed in [[0.8.0]].
    2 KB (240 words) - 02:10, 1 May 2023
  • ...but masters of none. This is even more true than with [[Human]]s; while a Human can (and likely will) specialize in a few specific skills, a Gnoll is force ...shing factors throughout the early Dungeon. A [[dagger]] of [[venom]] on a Human is already strong enough to beat enemies on route to [[Lair]], and a +9 [[r
    8 KB (1,260 words) - 20:08, 11 March 2024
  • *A level 5 Human with a Fighting skill of 5.0 receives a bonus of (5 × 5) / 14 + (3 × 5 + *A level 15 Human with a Fighting skill of 12.5 receives a bonus of (15 × 12.5) / 14 + (3 ×
    2 KB (339 words) - 09:21, 31 December 2023

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