| The Centaurs are another species of hybrid creatures: horses with Human torsos. They usually live in forests, surviving by hunting.
Centaurs can move very quickly on their four legs, and are excellent with bows and other missile weapons; they are also reasonable at fighting in general while being slow learners at specific weapon skills. They advance quite slowly in experience levels and are rather sub-average at using magic. Like Nagas, they receive inferior protection from the armour they wear.
- Tough Skin 3: Centaurs have extremely tough skin (AC +3).
- Fast 2: Centaurs cover ground very quickly during movement.
- Deformed: A Centaur's equine body fits poorly into armour.
- Hooves 3: Centaurs have hooves in place of feet. They cannot wear boots, but gain an auxiliary melee attack.
- Centaurs may equip centaur barding.
- Centaurs are large enough to attack normally while standing in shallow water (though they still move slowly through it).
- Centaurs require less skill to use shields effectively than other medium-sized races.
- +1 strength or dexterity (equal chance) every 4th level.
- 10% more HP than average.
- 10% less MP than average.
- +3 magic resistance per level.
Starting Skills and Equipment
Centaurs start with the skills and equipment listed for their background, with the following exceptions.
- Centaurs start with an extra bread ration.
Difficulty of Play
|Easy • Moderate • Hard|
Despite poor defensive aptitudes and some of the worst Stealth modifiers in the game, Centaurs' excellent movement speed and good HP makes them a very powerful and forgiving species. Centaurs can kite the vast majority of enemies in relative safety, via clever use of ranged combat, polearms, or spells. Fast movement also gives Centaurs the ability to disengage from many foes at will, choose terrain that is to their advantage, maintain greater control over position in relation to enemies, and avoid being surrounded. Only the Spriggan is faster — but far less robust — than the Centaur.
The Centaur's Deformed mutation causes them to receive only half the base armour rating of their body armour, rounded down. This may seem to be a very significant handicap, but it has no impact on AC gains from armour enchantment levels or from the Armour skill (which is calculated using the armour's full AC value), and a Centaur's innate +3 AC helps balance it out even before those modifiers come into play. Centaurs only experience actual numerical penalties when wearing heavy or super-heavy armour, and when wearing light armours, Centaurs actually wind up with better AC than standard races do. Finally, note that Centaurs can wear centaur bardings instead of boots, providing significantly better AC (although bardings are also less common than boots).
The higher the value, the better the aptitude.
|Maces & Flails||-1||Summonings||-1|
Centaurs are originally creatures from Greek mythology.
|Human • High Elf • Deep Elf • Deep Dwarf • Hill Orc • Halfling • Kobold • Spriggan • Ogre • Troll • Naga • Centaur • Merfolk • Minotaur • Tengu • Draconian • Gargoyle • Formicid • Vine Stalker • Demigod • Demonspawn • Mummy • Ghoul • Vampire • Felid • Octopode|