Teleport Other

From CrawlWiki
Jump to: navigation, search
Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Teleport other.png Teleport Other
Level 3
School1 Translocation
Source(s) Book of Displacement
There-And-Back Book
Casting noise 3
Spell noise 0
Power Cap 100
Range LOS
Flags Wl check, Dir or target, Escape, Needs tracer, Not self
Attempts to teleport a targeted creature out of the caster's sight, after a short delay.

Teleport Other is a level 3 Translocations spell which causes a monster to randomly teleport out of LOS after 3-5 turns, which certain areas may delay. High willpower defends against it, and there is no way to control where the target will land. As the name implies, you cannot target yourself with it.

Warpers start with this spell in their libraries.

Strategy

Teleport is a powerful effect in theory, as monsters are very likely to teleport a large distance away. However, the flaw with Teleport Other is that it checks willpower, so the spell often struggles with low success rates. Investing more into Translocations, a spell school that doesn't directly kill enemies, can be a difficult task. And many monsters simply have too much willpower to reasonably hex. Even if the teleport works, the monster can potentially be warped into your retreat path or even teleport right where it started.

Overall, a strong but ultimately unreliable effect, which isn't a great trait for an escape spell.

History

  • In 0.33, this spell will be smite-targeted.
  • Prior to 0.32, monsters affected by this spell didn't always teleport out of LOS.
  • Prior to 0.28, this spell had a power cap of 200.
  • Prior to 0.27, the naga mage and nagaraja could cast this spell.
  • Prior to 0.17, hellwings could cast this spell.
  • Prior to 0.12, the spell worked less often.