Nagaraja

From CrawlWiki
Jump to: navigation, search
Version 0.27: This article may not be up to date for the latest stable release of Crawl.

For a list of all nagas, see list of nagas.

nagaraja NNagaraja.png
HP 54-110
HD 15
XP 1890
Speed 10 (move: 140%)
AC 6
EV 10
Will 140
Attack1 27 (hit: plain)
Attack2 7 (constrict: crush)


Type of Meat Inedible
Resistances rPois+
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Large
Type naga, naga
Flags Fighter
See invisible
Speaks
Warm-blooded
A formidable naga that is skilled in both martial and magical arts.

“Then there have also come
nagas from Lake Nabhasa,
Vesali, and Tacchaka.
Kambalas, Assataras,
Payagas, and their kin.
And from the River Yamuna
comes the prestigious naga, Dhatarattha.
The great naga Eravanna:
He, too, has come
to the forest meeting.”
-Mahasamaya Sutta, _Dīgha Nikāya_, 20. ca. 500 B.C.
trans. Thanissaro Bhikkhu

Useful Info

Nagaraja are the most powerful members of the naga race, and are found guarding the chamber of the serpentine rune of Zot in the Snake Pit. They are capable opponents with both melee and magic and have far more endurance than lesser nagas.

Spells

Spell set I
Slot1 Spit Poison (d22) Natural flag,
Breath flag
Slot2 Venom Bolt (3d19) Wizard flag
Slot3 Poison Arrow (3d22) Wizard flag
Slot4 Dimension Anchor Wizard flag
Slot5 Haste Wizard flag

Tips & Tricks

Their combat spells are difficult to fully resist against; poison resistance will take the worst of the sting out of Poison Arrow, while high AC can somewhat reduce damage from their physical attacks. Repel Missiles, if you have it, will give you a decent chance of avoiding their ranged attacks entirely. In any case, try not to let more than one have line of fire to you at a time, and don't charge headlong into the rune chamber.

High willpower will allow you to resist Dimension Anchor and prevent you from getting locked into a dangerous fight.

History