Difference between revisions of "Gnoll shaman"
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|magic_resistance=16 | |magic_resistance=16 | ||
|hp_range=12-27 | |hp_range=12-27 | ||
+ | |avg_hp=19 | ||
|armour_class=2 | |armour_class=2 | ||
|evasion=9 | |evasion=9 | ||
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|attack4= | |attack4= | ||
|hit_dice=3 | |hit_dice=3 | ||
+ | |base_hp=4 | ||
+ | |extra_hp=5 | ||
+ | |fixed_hp=0 | ||
|intelligence={{Normal intelligence}} | |intelligence={{Normal intelligence}} | ||
|genus=gnoll | |genus=gnoll |
Revision as of 20:24, 2 May 2013
gnoll shaman g | |
---|---|
HP | 12-27 |
HD | 3 |
XP | 40 |
Speed | 10 |
AC | 2 |
EV | 9 |
Will | 16 |
Attack1 | 10 (hit: plain)
|
Resistances | None |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | Normal |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | gnoll, gnoll |
Flags | Priest Speaks Evil Warm-blooded |
A haggard old gnoll, wise and wicked. Its strange chants and ululations send other gnolls into a wild frenzy. |
Useful Info
Gnoll shamans are support casters often found with packs of standard gnolls. They wield staves and aren't much of a threat alone, but they can be dangerous if they manage to incapacitate you with magic or haste an ally with a powerful weapon.
Spells
Spell set | |
---|---|
Slot1 | Corona |
Slot2 | Petrify |
Slot3 | Heal Other |
Slot4 | Haste Other |
Slot5 | Heal Other |
Slot6 | Minor Healing |
Tips & Tricks
- Zin's Vitalisation or high magic resistance will protect against their offensive spells. Otherwise, try to separate them from their allies: hasted gnolls are not fun to fight. If this is not possible, at least target them in preference to normal gnolls.