Difference between revisions of "Jellyfish"

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|magic_resistance=16
 
|magic_resistance=16
 
|hp_range=13-31
 
|hp_range=13-31
 +
|avg_hp=22
 
|armour_class=0
 
|armour_class=0
 
|evasion=5
 
|evasion=5
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|attack4=
 
|attack4=
 
|hit_dice=4
 
|hit_dice=4
 +
|base_hp=3
 +
|extra_hp=5
 +
|fixed_hp=0
 
|intelligence={{Plant intelligence}}
 
|intelligence={{Plant intelligence}}
 
|genus=jellyfish
 
|genus=jellyfish

Revision as of 20:59, 2 May 2013

jellyfish JJellyfish.png
HP 13-31
HD 4
XP 60
Speed 10
AC 0
EV 5
Will 16
Attack1 1 (sting: poison drain strength)
Attack2 1 (hit: plain)


Resistances rPois+, rDrown
Vulnerabilities None
Habitat Water
Intelligence Plant
Uses Uses nothing
Holiness Natural
Size Little
Type jellyfish, jellyfish
Flags Submerges
No skeleton


A pulsating glob of transparent flesh, waiting just below the surface to sting you with its many tentacles.

Useful info

Jellyfish are fragile aquatic monsters with poisonous stings. They flee to deep water when severely injured, and can be found anywhere that water occurs, apart from the first few floors of the Dungeon.

Tips & Tricks

  • Poison resistance renders them both harmless and edible.
  • If poisoned, back off and let yourself recover before fighting them later. There's no sense in letting yourself get stung to death by a monster that can't follow you on land.