Difference between revisions of "Ensorcelled Hibernation"

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[[Ensorcelled Hibernation]] is a level 2 [[Hexes]]/[[Ice Magic]] spell which knocks out a single target for a short time, allowing you to flee or [[stab]] them more easily. Although hibernating monsters receive a penalty to their checks against your [[Stealth]] score, they may still awaken as normal as you spend time in their [[LOS]] or make [[noise]], and successfully injuring a hibernating monster wakes it immediately. It is a very common spell for [[enchanter]]s to learn, but can be useful for others. Especially in the [[Lair]] and the [[Swamp]] it is an absolutely useful tool.
 
[[Ensorcelled Hibernation]] is a level 2 [[Hexes]]/[[Ice Magic]] spell which knocks out a single target for a short time, allowing you to flee or [[stab]] them more easily. Although hibernating monsters receive a penalty to their checks against your [[Stealth]] score, they may still awaken as normal as you spend time in their [[LOS]] or make [[noise]], and successfully injuring a hibernating monster wakes it immediately. It is a very common spell for [[enchanter]]s to learn, but can be useful for others. Especially in the [[Lair]] and the [[Swamp]] it is an absolutely useful tool.
  
Ensorcelled Hibernation can affect [[natural]], [[demonic]], and [[holy]] creatures, but not those that are [[cold]] resistant or [[berserk]]. It is also subject to [[magic resistance]].
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Ensorcelled Hibernation can affect [[natural]], [[demonic]], and [[holy]] creatures, but not those that are [[cold]] resistant or [[berserk]]. It is also subject to [[magic resistance]]. If the spell cannot be used on a creature it says, "the foo is unaffected", if it resists it can be effected by the spell. But it might take a few tries.
  
 
A sleeping monster that is also confused starts to sleepwalk.
 
A sleeping monster that is also confused starts to sleepwalk.
  
 
Monsters that awaken from this spell become "sleep wary" and cannot be placed in hibernation again for a few dozen turns.
 
Monsters that awaken from this spell become "sleep wary" and cannot be placed in hibernation again for a few dozen turns.

Revision as of 13:37, 27 May 2013

Ensorcelled hibernation.png Ensorcelled Hibernation
Level 2
School1 Hexes
School2 Ice
Source(s)
Casting noise 0
Spell noise 0
This spell attempts to lower its target's metabolic rate, inducing hypothermic hibernation. It may have side effects on cold-blooded creatures.

Ensorcelled Hibernation is a level 2 Hexes/Ice Magic spell which knocks out a single target for a short time, allowing you to flee or stab them more easily. Although hibernating monsters receive a penalty to their checks against your Stealth score, they may still awaken as normal as you spend time in their LOS or make noise, and successfully injuring a hibernating monster wakes it immediately. It is a very common spell for enchanters to learn, but can be useful for others. Especially in the Lair and the Swamp it is an absolutely useful tool.

Ensorcelled Hibernation can affect natural, demonic, and holy creatures, but not those that are cold resistant or berserk. It is also subject to magic resistance. If the spell cannot be used on a creature it says, "the foo is unaffected", if it resists it can be effected by the spell. But it might take a few tries.

A sleeping monster that is also confused starts to sleepwalk.

Monsters that awaken from this spell become "sleep wary" and cannot be placed in hibernation again for a few dozen turns.