Ensorcelled Hibernation

From CrawlWiki
Jump to: navigation, search
Version 0.21: This article may not be up to date for the latest stable release of Crawl.
Ensorcelled hibernation.png Ensorcelled Hibernation
Level 2
School1 Hexes
School2 Ice
Source(s) Book of Dreams
Book of Maledictions
Casting noise 0
Spell noise 2
Power Cap 50
Targetting Target or direction (not self)
Range LOS
Flags MR check
Lowers its target's metabolic rate, inducing hibernation. After awakening, the target will be unable to be put to sleep again for some time.

“Sweet dreams are made of this; who am I to disagree?”
-Eurythmics, “Sweet Dreams (Are Made of This)”. 1983.

Ensorcelled Hibernation is a level 2 Hexes/Ice spell which knocks out a single target for a short time, allowing you to flee or stab them more easily.


When Ensorcelled Hibernation is cast and passes magic resistance check, the targeted monster is put to hibernation. This is a form of sleep where the monster is slightly harder to wake up. They may still awaken as normal as you spend time in their LOS or make noise, and successfully injuring a hibernating monster wakes it immediately.

Ensorcelled Hibernation can't affect cold resistant creatures, and it also won't work on the undead, nonliving or plants. Berserking monsters can't be hibernated. Monsters that awaken from this spell cannot be placed in hibernation again for a few dozen turns.


Couple this spell with Confuse when dealing with very dangerous opponents. A sleeping monster that is also confused will sleepwalk, and if it survives waking up, will probably stay confused (and thus mostly harmless) for a few more rounds.