Difference between revisions of "Talk:Unarmed Combat"

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(recommended size of skill training: dam constants for aux attacks?)
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As a tengu you have two auxiliary attacks ([[beak]] and [[talons]]). So you should eventually train Unarmed Combat. Does it really make sense to put Xp into this slot? And to what extent? Train up to skill 3 or 5 or...? Anyone out there who'd share own experience or hints at code knowledge about this? The text up to now contains nearly nothing about this topic. -- [[User:Bwijn|Bwijn]] 15:23, 3 July 2013 (CEST)
 
As a tengu you have two auxiliary attacks ([[beak]] and [[talons]]). So you should eventually train Unarmed Combat. Does it really make sense to put Xp into this slot? And to what extent? Train up to skill 3 or 5 or...? Anyone out there who'd share own experience or hints at code knowledge about this? The text up to now contains nearly nothing about this topic. -- [[User:Bwijn|Bwijn]] 15:23, 3 July 2013 (CEST)
 
:I forget which version it was that made the switch, but from at least 0.12 onward Unarmed Combat only improves the performance of your unarmed punches. Beak and talon attacks are unaffected. Therefore, don't touch the skill unless you plan on boxing your opponents. --[[User:MoogleDan|MoogleDan]] 15:32, 3 July 2013 (CEST)
 
:I forget which version it was that made the switch, but from at least 0.12 onward Unarmed Combat only improves the performance of your unarmed punches. Beak and talon attacks are unaffected. Therefore, don't touch the skill unless you plan on boxing your opponents. --[[User:MoogleDan|MoogleDan]] 15:32, 3 July 2013 (CEST)
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::Okay, thanks. Do you think that auxiliary attacks are of no concern and of constantly the same damage output? -- [[User:Bwijn|Bwijn]] 16:05, 3 July 2013 (CEST)

Revision as of 15:05, 3 July 2013

recommended size of skill training

As a tengu you have two auxiliary attacks (beak and talons). So you should eventually train Unarmed Combat. Does it really make sense to put Xp into this slot? And to what extent? Train up to skill 3 or 5 or...? Anyone out there who'd share own experience or hints at code knowledge about this? The text up to now contains nearly nothing about this topic. -- Bwijn 15:23, 3 July 2013 (CEST)

I forget which version it was that made the switch, but from at least 0.12 onward Unarmed Combat only improves the performance of your unarmed punches. Beak and talon attacks are unaffected. Therefore, don't touch the skill unless you plan on boxing your opponents. --MoogleDan 15:32, 3 July 2013 (CEST)
Okay, thanks. Do you think that auxiliary attacks are of no concern and of constantly the same damage output? -- Bwijn 16:05, 3 July 2013 (CEST)