Difference between revisions of "Conjure Ball Lightning"
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== History == | == History == | ||
+ | In [[0.14]] Conjure Ball Lightning will be a level 6 spell. | ||
+ | |||
In [[0.10]], Conjure Ball Lightning was improved so that ball lightnings explode when their duration expires. | In [[0.10]], Conjure Ball Lightning was improved so that ball lightnings explode when their duration expires. |
Revision as of 19:19, 27 September 2013
Version 0.12: This article may not be up to date for the latest stable release of Crawl.
Conjure Ball Lightning | |
---|---|
Level | 7 |
School1 | Air |
School2 | Conjuration |
Source(s) | |
Casting noise | 7 |
Spell noise | 20 or 25, on each explosion |
This spell allows the conjurer to create ball lightning. Using the spell is not without risk - ball lightning can be difficult to control. |
Conjure Ball Lightning is a level 7 Air Magic/Conjurations spell which brings into existence several ball lightning monsters (2+1d(2+Power/50), but never more than 8 ball lightnings). These monsters are permanently confused and will explode after a few turns damaging for 3d20 anything in an area of radius 2 or 3 (same chance). They also occasionally fire lightning bolts at nearby targets. Having electricity resistance is advisable if you wish to avoid accidentally getting cooked in the explosion radius.
The following monsters cast Conjure Ball Lightning:
History
In 0.14 Conjure Ball Lightning will be a level 6 spell.
In 0.10, Conjure Ball Lightning was improved so that ball lightnings explode when their duration expires.