|A huge, swift sphere of coruscating electrical energy. It will explode at the slightest disturbance.|
Ball lightning is a weather phenomenon normally unheard of in subterranean Dungeons. It is attracted to the enemies of its conjurer and explodes on contact, dealing 3d20 electricity damage to everything within a few tiles. It also occasionally shoot blasts of lightning at random targets. Ball lightning only naturally occurs in a few vaults, but can be created through use of the Conjure Ball Lightning spell (which only you, Lom Lobon, and some player ghosts can cast).
Ball lightning is resistant to the spell Tornado.
Tips & Tricks
- Electricity resistance renders it a whole lot less terrifying.
- Although it's nearly impossible to outrun, you can safely detonate ball lightning from a distance by inflicting at least 1 point of damage. it is immune to all forms of elemental damage but any character can throw a stone or zap a wand of magic darts.
- Ball lightning is conjured into existence, not summoned, so neither Abjuration nor Recall has an effect on it.
Prior to 0.22, they had wind resistance instead of tornado resistance
Prior to 0.14, they were permanently confused and would move erratically.