Difference between revisions of "Flees"

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(Cleaned up, removed Crystal Ball tag)
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These monsters may flee if their HP is reduced to less than 1/4 of their max HP or less than 20 (whichever is lower). Monsters with less than 8 max HP will never flee. Fleeing monsters will eventually recover and turn to attack you.
 
These monsters may flee if their HP is reduced to less than 1/4 of their max HP or less than 20 (whichever is lower). Monsters with less than 8 max HP will never flee. Fleeing monsters will eventually recover and turn to attack you.
 
*[[:Category:Flees|List of monsters that can flee]]
 
*[[:Category:Flees|List of monsters that can flee]]
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==Tips and Tricks==
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You can sometimes position yourself with respect to a fleeing monster in such a way that if they do flee, you can quickly corner them.
  
 
==History==
 
==History==

Revision as of 18:18, 28 November 2013

Monsters with this flag can flee at low HP if they are not cornered.

These monsters may flee if their HP is reduced to less than 1/4 of their max HP or less than 20 (whichever is lower). Monsters with less than 8 max HP will never flee. Fleeing monsters will eventually recover and turn to attack you.

Tips and Tricks

You can sometimes position yourself with respect to a fleeing monster in such a way that if they do flee, you can quickly corner them.

History

This flag was added in 0.12. Before 0.12, the only monsters which would not flee were those with better than animal intelligence, the undead, plants, and nonliving monsters.