Difference between revisions of "Ozocubu's Refrigeration"
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Revision as of 23:56, 29 November 2013
Version 0.13: This article may not be up to date for the latest stable release of Crawl.
Ozocubu's Refrigeration | |
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Level | 6 |
School1 | Ice |
Source(s) | |
Casting noise | 5 |
Spell noise | 0 |
This spell drains the heat from the caster and his or her surroundings, causing harm to all creatures not resistant to cold. |
Spell Details | |
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Damage Formula | 3d(5+Power/10) cold |
Max Damage | 3d25 |
Max Power | 200 |
Range | LOS |
Targeting | LOS |
To-hit | |
Special | Ignores AC, can slow cold-blooded monsters |
Ozocubu's Refrigeration is a level 6 Ice Magic spell. It deals a fair amount of cold damage to all targets in LOS, including invisible monsters, submerged sea creatures, and you. It has a 50% chance to slow cold-blooded monsters. This spell may also shatter your potions if it deals more than 0 damage, so drop them or at least wear conservation first. It works nicely in branches such as the Slime Pits, Snake Pit, Elven Halls, and in Ziggurats. Taking damage from this spell will not necessarily wake sleeping monsters.