Difference between revisions of "Hat of the High Council"

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The '''hat of the High Council''' is a piece of headgear to be used carefully. Essentially giving you the [[Wild Magic]] [[mutation]], characters who use little magic will have no use for it, as its defensive value is slightly worse than a normal +2 [[helmet]] even without the [[stealth]] penalty. Hybrid fighters and characters who rely heavily on spells should also be careful with it; casting a spell reliably is usually preferable to casting spells with high power. The only characters for whom this hat is likely to be a good idea are those who have already trained the spells they intend to cast well past the point of reliability, and for them the additional spell power can be very welcome.
 
The '''hat of the High Council''' is a piece of headgear to be used carefully. Essentially giving you the [[Wild Magic]] [[mutation]], characters who use little magic will have no use for it, as its defensive value is slightly worse than a normal +2 [[helmet]] even without the [[stealth]] penalty. Hybrid fighters and characters who rely heavily on spells should also be careful with it; casting a spell reliably is usually preferable to casting spells with high power. The only characters for whom this hat is likely to be a good idea are those who have already trained the spells they intend to cast well past the point of reliability, and for them the additional spell power can be very welcome.
  
Melee fighters unable to wear helmets may also want this, provided they don't mind the fairly minor stealth penalty.  A branded or artefact [[cap]] or [[wizard hat]] will be better, but those can be somewhat rare.
+
Melee fighters unable to wear helmets may also want this, provided they don't mind the fairly minor stealth penalty.  A branded or artefact [[hat]] will be better, but those can be somewhat rare.
  
 
==History==
 
==History==

Revision as of 23:24, 29 April 2014

Version 0.14: This article may not be up to date for the latest stable release of Crawl.
A relic of some ancient wizarding war. Centuries later, it still crackles with effects from the residual hexes and magical energies it was once subjected to on a daily basis; spellcasters able to get a handle on its power, however, will find it enhances their spell power.

Hat of the High Council.png the +2 hat of the High Council

+2 wizard hat

Archmagi
Anti-wizardry
-20 Stealth

Desirability

The hat of the High Council is a piece of headgear to be used carefully. Essentially giving you the Wild Magic mutation, characters who use little magic will have no use for it, as its defensive value is slightly worse than a normal +2 helmet even without the stealth penalty. Hybrid fighters and characters who rely heavily on spells should also be careful with it; casting a spell reliably is usually preferable to casting spells with high power. The only characters for whom this hat is likely to be a good idea are those who have already trained the spells they intend to cast well past the point of reliability, and for them the additional spell power can be very welcome.

Melee fighters unable to wear helmets may also want this, provided they don't mind the fairly minor stealth penalty. A branded or artefact hat will be better, but those can be somewhat rare.

History

The hat of the High Council was added in 0.14.