Difference between revisions of "Teleport Other"
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{{Spell | {{Spell | ||
|name=Teleport Other | |name=Teleport Other | ||
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{{flavour|This spell randomly translocates another creature.}} | {{flavour|This spell randomly translocates another creature.}} | ||
− | + | '''Teleport Other''' is a level 3 [[Translocations]] spell which causes a monster to randomly teleport a few turns later. High [[magic resistance]] defends against it, and there is no way to control where the target will land. | |
==Strategy== | ==Strategy== | ||
Unless you specifically ''want'' to make annoying [[player ghost]]s, this spell usually isn't worth learning. It's resistible, takes several turns to activate, and, just as a random teleport can land you right back where you started, so too can teleporting a strong monster. | Unless you specifically ''want'' to make annoying [[player ghost]]s, this spell usually isn't worth learning. It's resistible, takes several turns to activate, and, just as a random teleport can land you right back where you started, so too can teleporting a strong monster. |
Revision as of 20:12, 6 May 2014
Version 0.14: This article may not be up to date for the latest stable release of Crawl.
Teleport Other | |
---|---|
Level | 3 |
School1 | Translocation |
Source(s) | |
Casting noise | 3 |
Spell noise | 0 |
This spell randomly translocates another creature. |
Teleport Other is a level 3 Translocations spell which causes a monster to randomly teleport a few turns later. High magic resistance defends against it, and there is no way to control where the target will land.
Strategy
Unless you specifically want to make annoying player ghosts, this spell usually isn't worth learning. It's resistible, takes several turns to activate, and, just as a random teleport can land you right back where you started, so too can teleporting a strong monster.