Difference between revisions of "Elixir card"
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The Elixir card increases the player's HP or MP rapidly for a few turns. At power level 2, both will be fully restored over 10 turns. | The Elixir card increases the player's HP or MP rapidly for a few turns. At power level 2, both will be fully restored over 10 turns. | ||
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![[0.14]] | ![[0.14]] | ||
![[0.15]] | ![[0.15]] | ||
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![[trunk]] | ![[trunk]] | ||
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[[Deck of changes|Changes]] | [[Deck of changes|Changes]] | ||
<br>[[Deck of defence|Defence]] | <br>[[Deck of defence|Defence]] | ||
| + | <br>[[Deck of war|War]] | ||
| + | !style="text-align:left;vertical-align:top;font-weight:normal"| | ||
| + | [[Deck of changes|Changes]] | ||
| + | <br>[[Deck of defence|Defence]] | ||
| + | <br>[[Deck of escape|Escape]] | ||
<br>[[Deck of war|War]] | <br>[[Deck of war|War]] | ||
!style="text-align:left;vertical-align:top;font-weight:normal"| | !style="text-align:left;vertical-align:top;font-weight:normal"| | ||
Revision as of 10:42, 19 May 2015
Version 0.16: This article may not be up to date for the latest stable release of Crawl.
The Elixir card increases the player's HP or MP rapidly for a few turns. At power level 2, both will be fully restored over 10 turns.
History
The Elixir card could be found in the following decks over the past several versions.
| 0.11 | 0.12 | 0.13 | 0.14 | 0.15 | 0.16 | trunk |
|---|---|---|---|---|---|---|