Difference between revisions of "Talk:Cheibriados"
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I think we should probably try to have the base success rates and increasing success rates with invocations included as part of the ability's description instead of under the strategy section. --[[User:Fambida|Fambida]] ([[User talk:Fambida|talk]]) 04:18, 28 February 2015 (CET) | I think we should probably try to have the base success rates and increasing success rates with invocations included as part of the ability's description instead of under the strategy section. --[[User:Fambida|Fambida]] ([[User talk:Fambida|talk]]) 04:18, 28 February 2015 (CET) | ||
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+ | *Those formulas are something that editors seem to occasionally dabble in, but rarely put all that much effort into. Honestly, if you're capable of doing a bit of code-diving, it shouldn't be too hard to fish out the numbers. If you don't get to it this weekend, I might take a look Monday and see what I can pull up. --[[User:MoogleDan|MoogleDan]] ([[User talk:MoogleDan|talk]]) 14:43, 28 February 2015 (CET) | ||
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+ | Slowing enemies: If I slow an enemy and kill it while slowed, does that mean I get less (or lower chance) for piety? Would seem counter-intuitive to Chei's theme, but also follows the specific of what the god rewards you for. OR: Is it stupid to use Slowing effects on monsters when worshiping Chei? --[[User:JohnnyCat|JohnnyCat]] ([[User talk:JohnnyCat|talk]]) 19:09, 12 February 2017 (CET) | ||
+ | :I don't know whether slowing enemies decreases chances of getting piety, but I'd say it can still be a good idea if you're fighting a tough monster. Slowing things down can really help, and even if it does mean you get less piety, you'll be getting plenty from killing all the stuff you haven't slowed. Just make sure to use Slouch before slowing things, if you're going to use it. [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 17:47, 13 February 2017 (CET) |
Latest revision as of 17:47, 13 February 2017
About how many levels of Invocations do people think is good for Cheibriados? --spudwalt (talk) 19:41, 20 August 2013 (CEST)
Cleaned up, removed some bad information, removed some bad advice, added reasonable skill level guidelines re: Invocations.
Yours, and into
I think we should probably try to have the base success rates and increasing success rates with invocations included as part of the ability's description instead of under the strategy section. --Fambida (talk) 04:18, 28 February 2015 (CET)
- Those formulas are something that editors seem to occasionally dabble in, but rarely put all that much effort into. Honestly, if you're capable of doing a bit of code-diving, it shouldn't be too hard to fish out the numbers. If you don't get to it this weekend, I might take a look Monday and see what I can pull up. --MoogleDan (talk) 14:43, 28 February 2015 (CET)
Slowing enemies: If I slow an enemy and kill it while slowed, does that mean I get less (or lower chance) for piety? Would seem counter-intuitive to Chei's theme, but also follows the specific of what the god rewards you for. OR: Is it stupid to use Slowing effects on monsters when worshiping Chei? --JohnnyCat (talk) 19:09, 12 February 2017 (CET)
- I don't know whether slowing enemies decreases chances of getting piety, but I'd say it can still be a good idea if you're fighting a tough monster. Slowing things down can really help, and even if it does mean you get less piety, you'll be getting plenty from killing all the stuff you haven't slowed. Just make sure to use Slouch before slowing things, if you're going to use it. --spudwalt (talk) 17:47, 13 February 2017 (CET)