Difference between revisions of "Fencer's gloves"

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(Not that good, alas)
(updated to 0.20, no changes, saw it in game)
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{{flavour|A pair of gloves made of white silk. They have a natural affinity with the riposte, allowing their wielder to retaliate against some missed attacks with any weapon, or to retaliate against all attacks when using a long blade.}}
 
{{flavour|A pair of gloves made of white silk. They have a natural affinity with the riposte, allowing their wielder to retaliate against some missed attacks with any weapon, or to retaliate against all attacks when using a long blade.}}
 
[[File:Fencer's_gloves.png]] '''''the +0 pair of fencer's gloves'''''
 
[[File:Fencer's_gloves.png]] '''''the +0 pair of fencer's gloves'''''

Revision as of 19:08, 14 July 2017

Version 0.20: This article may not be up to date for the latest stable release of Crawl.
A pair of gloves made of white silk. They have a natural affinity with the riposte, allowing their wielder to retaliate against some missed attacks with any weapon, or to retaliate against all attacks when using a long blade.

Fencer's gloves.png the +0 pair of fencer's gloves

+0 gloves

+3 dexterity
Allows riposte

Desirability

Thirty-three percent chance of a free hit with any melee weapon when a monster misses is quite novel, especially with highly enchanted or vampiric weapons. On the other hand, monster miss chance largely depends on EV, and blocking attacks doesn't count as a miss, so high-EV characters will find themselves landing free hits often while heavily armoured and/or shield-proficient characters will find that the riposte triggering very infrequently.

History

Prior to 0.19, Fencer's gloves gave +4 boosts to Long Blades and Short Blades skills and increased EV by 3.

Prior to 0.17, these gloves gave +2 slaying instead of the skill bonuses.

Prior to 0.15, these gloves gave only +3 to dexterity, and added +8 to accuracy rather than +2 slaying.