Difference between revisions of "Fencer's gloves"
(Not that good, alas) |
(updated to 0.20, no changes, saw it in game) |
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{{flavour|A pair of gloves made of white silk. They have a natural affinity with the riposte, allowing their wielder to retaliate against some missed attacks with any weapon, or to retaliate against all attacks when using a long blade.}} | {{flavour|A pair of gloves made of white silk. They have a natural affinity with the riposte, allowing their wielder to retaliate against some missed attacks with any weapon, or to retaliate against all attacks when using a long blade.}} | ||
[[File:Fencer's_gloves.png]] '''''the +0 pair of fencer's gloves''''' | [[File:Fencer's_gloves.png]] '''''the +0 pair of fencer's gloves''''' |
Revision as of 19:08, 14 July 2017
A pair of gloves made of white silk. They have a natural affinity with the riposte, allowing their wielder to retaliate against some missed attacks with any weapon, or to retaliate against all attacks when using a long blade. |
the +0 pair of fencer's gloves
+0 gloves
Desirability
Thirty-three percent chance of a free hit with any melee weapon when a monster misses is quite novel, especially with highly enchanted or vampiric weapons. On the other hand, monster miss chance largely depends on EV, and blocking attacks doesn't count as a miss, so high-EV characters will find themselves landing free hits often while heavily armoured and/or shield-proficient characters will find that the riposte triggering very infrequently.
History
Prior to 0.19, Fencer's gloves gave +4 boosts to Long Blades and Short Blades skills and increased EV by 3.
Prior to 0.17, these gloves gave +2 slaying instead of the skill bonuses.
Prior to 0.15, these gloves gave only +3 to dexterity, and added +8 to accuracy rather than +2 slaying.