Difference between revisions of "Elixir card"

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The Elixir card increases the player's HP or MP rapidly for a few turns. At power level 2, both will be fully restored over 10 turns.
 
The Elixir card increases the player's HP or MP rapidly for a few turns. At power level 2, both will be fully restored over 10 turns.
  
==History==
 
 
The Elixir card could be found in the following [[Decks|decks]] over the past several versions.
 
The Elixir card could be found in the following [[Decks|decks]] over the past several versions.
  
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![[0.16]]
 
![[0.16]]
 
![[0.17]]
 
![[0.17]]
![[trunk]]
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![[0.18]]
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![[0.19]] and beyond
 
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!style="text-align:left;vertical-align:top;font-weight:normal"|
 
!style="text-align:left;vertical-align:top;font-weight:normal"|
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<br>[[Deck of escape|Escape]]
 
<br>[[Deck of escape|Escape]]
 
<br>[[Deck of war|War]]
 
<br>[[Deck of war|War]]
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!style="text-align:left;vertical-align:top;font-weight:normal"|
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[[Deck of escape|Escape]]
 
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|}
 
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==History==
 +
The Elixir was one of the 23 cards to be kept in the deck simplification of [[0.19]], but most of the decks were removed.
  
 
Prior to [[0.14]], the HP or MP would be restored instantly.
 
Prior to [[0.14]], the HP or MP would be restored instantly.

Revision as of 18:57, 29 January 2018

Version 0.21: This article may not be up to date for the latest stable release of Crawl.

The Elixir card increases the player's HP or MP rapidly for a few turns. At power level 2, both will be fully restored over 10 turns.

The Elixir card could be found in the following decks over the past several versions.

0.11 0.12 0.13 0.14 0.15 0.16 0.17 0.18 0.19 and beyond

Changes
Defence
War

Changes
Defence
War

Changes
Defence
War

Changes
Defence
War

Changes
Defence
Escape
War

Changes
Defence
Escape
War

Changes
Defence
Escape
War

Changes
Defence
Escape
War

Escape

History

The Elixir was one of the 23 cards to be kept in the deck simplification of 0.19, but most of the decks were removed.

Prior to 0.14, the HP or MP would be restored instantly.

See also