Difference between revisions of "Deck of wonders"

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{{obsolete}}
 
{{item
 
{{item
 
  |itemtype=Miscellaneous item
 
  |itemtype=Miscellaneous item
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{{flavour|A deck of highly mysterious and magical cards, which can alter the drawer's physical and mental condition, for better or worse.}}
 
{{flavour|A deck of highly mysterious and magical cards, which can alter the drawer's physical and mental condition, for better or worse.}}
  
The '''deck of wonders''' is a "pure" deck containing seven distinct cards. Its cards can also be found in the decks of [[deck of war|war]] and [[deck of changes|changes]].
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The '''deck of wonders''' selects its cards only from its own archetype deck, and is considered a "pure" deck.
  
==Potion Card==
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The possible cards across versions in this deck are shown in the table below.
Uses the following "stock" potion list:
 
*[[Potion of heal wounds]] (27%)
 
*[[Potion of curing]] (27%)
 
*[[Potion of restore abilities]] (18%)
 
*[[Potion of poison]] (9%)
 
*[[Potion of confusion]] (9%)
 
*[[Potion of degeneration]] (9%)
 
  
The potion finally selected is determined as follows:
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{| class="prettytable"
*[[Power level]] 0: Roll on stock list.
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!pre-[[0.14]]
*Power level 1: Three possibilities:
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![[0.14]]
**50%: Roll on stock list.
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![[0.15]]
**25%: [[potion of cure mutation]]
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![[0.16]]
**25%: [[potion of mutation]]
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![[0.17]]
*Power level 2: Four possibilities:
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![[0.18]]
**20%: [[potion of magic]]
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|----
**40%: Roll on stock list.
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!style="text-align:left;vertical-align:top;font-weight:normal"|
**20%: [[potion of cure mutation]]
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[[Alchemist card|the Alchemist]]
**20%: [[potion of mutation]]
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<br>[[Experience card|Experience]]
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<br>[[Focus card|Focus]]
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<br>[[Helix card|the Helix]]
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<br>[[Potion card|the Potion]]
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<br>[[Sage card|the Sage]]
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<br>[[Shuffle card|Shuffle]]
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<br>[[Wild Magic card|Wild Magic]]
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!style="text-align:left;vertical-align:top;font-weight:normal"|
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[[Experience card|Experience]]
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<br>[[Focus card|Focus]]
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<br>[[Helix card|the Helix]]
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<br>[[Potion card|the Potion]]
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<br>[[Sage card|the Sage]]
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<br>[[Shuffle card|Shuffle]]
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<br>[[Trowel card|the Trowel]]
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<br>[[Wild Magic card|Wild Magic]]
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!style="text-align:left;vertical-align:top;font-weight:normal"|
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[[Alchemist card|the Alchemist]]
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<br>[[Dowsing card|Dowsing]]
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<br>[[Focus card|Focus]]
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<br>[[Helix card|the Helix]]
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<br>[[Mercenary card|the Mercenary]]
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<br>[[Shaft card|the Shaft]]
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!style="text-align:left;vertical-align:top;font-weight:normal"|
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[[Alchemist card|the Alchemist]]
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<br>[[Dowsing card|Dowsing]]
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<br>[[Focus card|Focus]]
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<br>[[Helix card|the Helix]]
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<br>[[Mercenary card|the Mercenary]]
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<br>[[Placid Magic card|Placid Magic]]
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<br>[[Wild Magic card|Wild Magic]]
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!style="text-align:left;vertical-align:top;font-weight:normal"|
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[[Alchemist card|the Alchemist]]
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<br>[[Dowsing card|Dowsing]]
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<br>[[Focus card|Focus]]
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<br>[[Helix card|the Helix]]
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<br>[[Mercenary card|the Mercenary]]
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<br>[[Wild Magic card|Wild Magic]]
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!style="text-align:left;vertical-align:top;font-weight:normal"|
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[[Alchemist card|the Alchemist]]
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<br>[[Dowsing card|Dowsing]]
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<br>[[Focus card|Focus]]
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<br>[[Helix card|the Helix]]
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<br>[[Mercenary card|the Mercenary]]
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<br>[[Wild Magic card|Wild Magic]]
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|----
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|}
  
==Focus Card==
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==History==
Moves one point from your worst stat to your best stat (these are selected randomly if all your stats are equal). This can kill you.
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The deck was removed in [[0.19]].
  
==Shuffle Card==
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==See also==
Rearranges your natural stat values. For example, if your natural stats are Str 28 Int 5 Dex 10, then after a Shuffle you might have Str 10 Int 28 Dex 5. Shuffle does not exist in basic decks and is relatively rare in ornate decks.
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*[[Cards]]
 
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*[[Decks]]
==Experience Card==
 
This card makes you more [[Experience|experienced]]. If you are below level 27:
 
*Power level 0-1: Gain power * 100 experience points towards your next level, but never enough to gain more than one level.
 
*Power level 2: Gain a level.
 
 
 
You also receive experience for your skill advancement pool:
 
*Power level 0-1: Gain power * 50 experience points, up to a maximum of 20k additional XP.
 
*Power level 2: Gain 20k XP.
 
 
 
==Wild Magic Card==
 
Inflicts a random miscast effect on you. Higher power tends to mean deadlier miscasts effects.
 
 
 
==Helix Card==
 
*Power level 0: If you have no mutations, gain one. Otherwise, with equal probability:
 
**Gain one random mutation.
 
**Lose one random mutation then gain one random mutation.
 
**Lose one random mutation.
 
*Power level 1: If you have no mutations, gain one (likely to be good). Otherwise, with equal probability:
 
**Gain one mutation (likely to be good)
 
**Lose one mutation (likely to be bad if you have any bad mutations).
 
**Gain one mutation and lose one mutation, with following probabilities:
 
***25%: Lose one probably-bad mutation and gain one random mutation.
 
***25%: Lose one random mutation and gain one probably-good mutation.
 
***50%: Lose one random mutation and gain one random mutation.
 
*Power level 2: With equal probability:
 
**Lose a probably-bad mutation; no effect if you have no mutations.
 
**Gain one probably-good mutation.
 
**With equal probability:
 
***Lose a probably-bad mutation if you have any, then gain a random mutation.
 
***Lose a random mutation, then gain a probably-good mutation.
 
 
 
If you expect a Power level 2 Helix effect and have no mutations, it is a good idea to drink a [[Potion of mutation]] first.
 
 
 
If you expect a Power level 1 Helix effect and have no mutations, do *not* drink a [[Potion of mutation]] first. 
 
 
 
Power level 0 is a net win on average when your current mutations, taken as a set, are worse than having no mutations at all.
 
 
 
==Sage Card==
 
Temporarily diverts incoming XP towards a skill. The closer a skill is to level 20, the more likely it is to be selected, though every skill is eligible. Gives a [[manual]]-like bonus at power 1 and 2.
 
 
 
In 0.10 it is no longer possible to alter a Sage effect you don't like by waiting for it to time out or replacing it with another one.  Multiple Sage effects stack, even if they affect the same skill, so if you have a +10% Sage for 1000 xp and a +24% Sage for 2000 xp, they'll steal 3000 xp total, putting 3580 xp into that skill.
 
 
 
==Alchemist Card==
 
"You feel better. Some of your [[gold]] vanishes!"  Heals your HP in exchange for gold.
 
 
 
==Tips==
 
To be safest when drawing from a pure deck of wonders:
 
*Don't blind draw without [[mutation resistance]] as Wild Magic may add contamination, potentially a lot at high power.
 
*Don't blind draw ornate or legendary due to Shuffle.
 
  
 
[[Category:Deck]]
 
[[Category:Deck]]

Latest revision as of 16:01, 24 March 2018

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Type Miscellaneous item
Name deck of wonders
Icon Deck of wonders.png
A deck of highly mysterious and magical cards, which can alter the drawer's physical and mental condition, for better or worse.

The deck of wonders selects its cards only from its own archetype deck, and is considered a "pure" deck.

The possible cards across versions in this deck are shown in the table below.

pre-0.14 0.14 0.15 0.16 0.17 0.18

the Alchemist
Experience
Focus
the Helix
the Potion
the Sage
Shuffle
Wild Magic

Experience
Focus
the Helix
the Potion
the Sage
Shuffle
the Trowel
Wild Magic

the Alchemist
Dowsing
Focus
the Helix
the Mercenary
the Shaft

the Alchemist
Dowsing
Focus
the Helix
the Mercenary
Placid Magic
Wild Magic

the Alchemist
Dowsing
Focus
the Helix
the Mercenary
Wild Magic

the Alchemist
Dowsing
Focus
the Helix
the Mercenary
Wild Magic

History

The deck was removed in 0.19.

See also