Wild Magic card

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Version 0.21: This article may not be up to date for the latest stable release of Crawl.
The card depicts a pointy wizard's hat, scorched and resting on a pile of ashes.

Drawing the Wild Magic card affects all enemies in your line of sight, hitting them with random miscast effects, and restores your MP slightly for each enemy affected. The higher the power of the card, the more powerful the miscast effect. If there are no enemies in sight, nothing happens.

The miscast effects have the potential to be explosions which can also hit the player - therefore you should be careful drawing from destruction decks at low HP.

The Wild Magic card could be found in the following decks over the past several versions.

0.11 0.12 0.13 0.14 0.15 0.16 0.17 0.18 0.19 and beyond

Changes
Punishment
Wonders

Changes
Punishment
Wonders

Changes
Punishment
Wonders

Changes
Punishment
Wonders

Punishment

Changes
Wonders

Changes
Wonders

Changes
Wonders

Destruction

History

In the simplification of decks in 0.19, this card was one of 23 to be kept, and in the process was moved to the deck of destruction.

Prior to 0.16, the Wild Magic card affected you rather than enemies.

See also

Decks Nemelex's Cards
Deck of destruction Degeneration The Orb Pain The Storm Vitriol Wild Magic
Deck of escape The Cloud The ElixirExile The Tomb Velocity
Deck of summoning The Dance The Elements The Illusion The Swarm The Pentagram The Rangers
Deck of punishment Swine TormentWraith Wrath