Wild Magic card
Version 0.21: This article may not be up to date for the latest stable release of Crawl.
|The card depicts a pointy wizard's hat, scorched and resting on a pile of ashes.|
Drawing the Wild Magic card affects all enemies in your line of sight, hitting them with random miscast effects, and restores your MP slightly for each enemy affected. The higher the power of the card, the more powerful the miscast effect. If there are no enemies in sight, nothing happens.
The miscast effects have the potential to be explosions which can also hit the player - therefore you should be careful drawing from destruction decks at low HP.
The Wild Magic card could be found in the following decks over the past several versions.
|0.11||0.12||0.13||0.14||0.15||0.16||0.17||0.18||0.19 and beyond|
In the simplification of decks in 0.19, this card was one of 23 to be kept, and in the process was moved to the deck of destruction.
Prior to 0.16, the Wild Magic card affected you rather than enemies.
|Deck of destruction||Degeneration • The Orb • Pain • The Storm • Vitriol • Wild Magic|
|Deck of escape||The Cloud • The Elixir • Exile • The Tomb • Velocity|
|Deck of summoning||The Dance • The Elements • The Illusion • The Swarm • The Pentagram • The Rangers|
|Deck of punishment||Swine • Torment • Wraith • Wrath|