Difference between revisions of "Axe trap"

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'''Axe traps''' were [[trap]]s which fired [[hand axe]]s when stepped upon by a player or [[monster]]. They were the most damaging of the traps that fired ammunition, ranking just above the [[bolt trap]] (but still well behind the lethal [[blade trap]]).
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[[File:Axe_trap.png]] '''Axe traps''' were [[trap]]s which fired [[hand axe]]s when stepped upon by a player or [[monster]]. They were the most damaging of the traps that fired ammunition, ranking just above the [[bolt trap]] (but still well behind the lethal [[blade trap]]).
  
 
Axe traps held 2-7 +0, +0 hand axes, dealing between 1 and 15+''dungeon level'' damage to the player, or just between 1 and 15 to monsters. They could be disarmed with the [[Traps & Doors]] skill.
 
Axe traps held 2-7 +0, +0 hand axes, dealing between 1 and 15+''dungeon level'' damage to the player, or just between 1 and 15 to monsters. They could be disarmed with the [[Traps & Doors]] skill.

Latest revision as of 19:47, 9 April 2019

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Axe trap.png Axe traps were traps which fired hand axes when stepped upon by a player or monster. They were the most damaging of the traps that fired ammunition, ranking just above the bolt trap (but still well behind the lethal blade trap).

Axe traps held 2-7 +0, +0 hand axes, dealing between 1 and 15+dungeon level damage to the player, or just between 1 and 15 to monsters. They could be disarmed with the Traps & Doors skill.

Repel Missiles and Deflect Missiles both reduced the chance of this trap being able to hit the player.

History

Axe traps were added in 0.5.2, and were removed in 0.11.