Difference between revisions of "Strength"
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'''Strength''' (or STR) is one of a character's three main [[attributes]], along with [[dexterity]] and [[intelligence]]. | '''Strength''' (or STR) is one of a character's three main [[attributes]], along with [[dexterity]] and [[intelligence]]. |
Revision as of 17:16, 21 July 2019
Strength (or STR) is one of a character's three main attributes, along with dexterity and intelligence.
Strength affects the following:
- Increases weapon and unarmed combat damage.
- Reduces the impact your armour's encumbrance rating has upon your accuracy, evasion, and spellcasting success rate.
- Slightly increases your SH bonus with shields or large shields.
- Increases the chance of doing auxiliary attacks.
- Increases constriction damage.
- Increases the chance of doing retaliatory headbutts when you are a minotaur.
A high strength score can go a long way toward allowing you to cast spells or dodge attacks while wearing heavy armour, and significant boosts to strength (e.g. an artefact with +10 strength) will boost melee damage considerably. However, the evasion from dexterity is helpful for any character.
If your strength is ever reduced to 0 or lower, you will suffer stat zero.
History
Prior to 0.18, each weapon type had a strength weight that determined how much strength contributed to damage and accuracy. Now strength increases damage equally for all weapons, and does not affect accuracy.
Prior to 0.15, characters could only carry a certain weight of gear at any given time, measured in aums. Strength increased your carrying capacity by 25 aum per point. Also, ranged combat was significantly more complicated, and strength played a role in determining your attack delay with ranged weapons (see weapon damage and ranged combat for details).
Prior to 0.13, the weapon damage bonus from strength was half as large. Strength also played a role in the now-obsolete Armour EV-Penalty system, which was replaced with encumbrance ratings.