Difference between revisions of "Net trap"
(upd 0.24, lots of changes) |
(commented out: disarming, not sure about) |
||
Line 14: | Line 14: | ||
Some types of enemies are immune to nets ([[jelly|jellies]], [[insubstantial]] spirits, and monsters of [[size]] giant or larger), and thus are not affected by net traps. | Some types of enemies are immune to nets ([[jelly|jellies]], [[insubstantial]] spirits, and monsters of [[size]] giant or larger), and thus are not affected by net traps. | ||
− | If you manage to spot the trap before it drops its net, it can be disarmed and the net retrieved. | + | <!-- If you manage to spot the trap before it drops its net, it can be disarmed and the net retrieved. =Isn't that obsolete? --> |
==See also== | ==See also== |
Revision as of 19:23, 17 November 2019
Version 0.24: This article may not be up to date for the latest stable release of Crawl.
A large concealed net is hanging from the dungeon's ceiling, with a string attached and rigged to make it fall onto anyone who trips it. |
Net Trap | |
---|---|
Difficulty | 5 |
Ammo | 1 |
Effect | Held |
The net trap is a trap which drops a single throwing net on the first character or monster that steps on it. The net may be dodged with high Evasion. If hit by the net, the victim becomes held and cannot move or attack until they either break the net or slip out of it.
Some types of enemies are immune to nets (jellies, insubstantial spirits, and monsters of size giant or larger), and thus are not affected by net traps.