Difference between revisions of "Summon Lightning Spire"

From CrawlWiki
Jump to: navigation, search
Line 2: Line 2:
 
{{spell info}}
 
{{spell info}}
  
[[Summon Lightning Spire]] is a level 4 [[Summonings|Summoning]]/[[Air Magic|Air]] spell which summons a [[lightning spire]].
+
[[Summon Lightning Spire]] is a level 4 [[Summonings|Summoning]]/[[Air Magic|Air]] spell which summons a [[lightning spire]]. It can only maintain a single lightning spire at a time; casting the spell again will replace the old one.
  
 
==Effect==
 
==Effect==
An immobile lightning spire that shoots bolts of electricity will be placed on a random location, within a two square radius of the caster. The location must be empty, and not [[deep water]] or [[lava]].  
+
An immobile lightning spire that shoots bolts of electricity will be placed in a random location within two tiles of the caster. The location must be empty and not [[deep water]] or [[lava]].  
  
The [[Hit dice]] of the lightning spire are ''<power> / 10'' (but at least 1).<ref>{{source ref|0.25.0|spl-summoning.cc|930}}</ref>
+
The lightning spire has <code><spell power> / 10</code> [[hit dice]] (minimum of 1).<ref>{{source ref|0.25.0|spl-summoning.cc|930}}</ref> Higher [[spell power]] increases the spire's damage, accuracy, and HP.
  
Higher [[spell power]] makes the spire more powerful.
+
The construct lasts for around 18 turns, regardless of spell power.
 
 
The construct lasts for around 18 turns, regardless of the spell power.
 
  
 
==Strategy==
 
==Strategy==
*If you roll a good spot, lightning spire can hit [[doublezap]]s on monsters when its bolt reflects off a wall.
+
*A lightning spire can get [[doublezap]]s on monsters when its bolt reflects off a [[wall]]. If the spire isn't placed in a way that allows that to happen and you have MP to spare, consider summoning a new one to try to place it somewhere better.
*The spire will avoid shooting allies, including you, unless they are electricity resistant or invisible. So make sure to position yourself and your allies in a way that allows the spire to remain effective.
+
*The spire will avoid shooting allies (including you) unless they are electricity resistant or invisible. So make sure to position yourself and your allies in a way that allows the spire to remain effective.
*The lightning spire cannot see invisible. If you or one of your allies in its line of fire is invisible, it will fire its bolts right through you.
+
*The lightning spire cannot see invisible. If you or one of your allies in its line of fire is invisible, it will fire its bolts right through you. Additionally, a lightning spire is useless against [[:Category:Invisible monsters|monsters that are inherently invisible]] unless there is a visible monster behind them.
 
*You can use the spire to block line of fire for hostile hexers or to seal off a corridor when you need to retreat.
 
*You can use the spire to block line of fire for hostile hexers or to seal off a corridor when you need to retreat.
*The spire is immune to electricity, poison, and negative energy, so you can safely shoot bolts of [[Lightning Bolt|lightning]], [[Venom Bolt|venom]], and [[Bolt of Draining|draining]] through it.
+
*The spire is immune to [[electricity]], [[poison]], and [[negative energy]], so you can safely use area-of-effect spells of those elements without harming it.
  
 
==History==
 
==History==
 +
*Prior to [[0.25]], the spire was summoned to a targeted location instead of randomly.
 
*This spell was added in [[0.14]].
 
*This spell was added in [[0.14]].
*[[0.25]] made the placement random and changed the spell schools from Air/Summoning to Summoning/Air.
 
  
 
==References==
 
==References==
 
<references/>
 
<references/>

Revision as of 19:23, 8 August 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.
Summon lightning spire.png Summon Lightning Spire
Level 4
School1 Air
School2 Summoning
Source(s) Book of Iron
Book of Storms
Casting noise 2
Spell noise 0
Power Cap 100
Constructs a lightning spire in a nearby location. It can fire bouncing bolts of electricity at the caster's foes, but is completely immobile. The strength of the spire depends on spell power.

Summon Lightning Spire is a level 4 Summoning/Air spell which summons a lightning spire. It can only maintain a single lightning spire at a time; casting the spell again will replace the old one.

Effect

An immobile lightning spire that shoots bolts of electricity will be placed in a random location within two tiles of the caster. The location must be empty and not deep water or lava.

The lightning spire has <spell power> / 10 hit dice (minimum of 1).[1] Higher spell power increases the spire's damage, accuracy, and HP.

The construct lasts for around 18 turns, regardless of spell power.

Strategy

  • A lightning spire can get doublezaps on monsters when its bolt reflects off a wall. If the spire isn't placed in a way that allows that to happen and you have MP to spare, consider summoning a new one to try to place it somewhere better.
  • The spire will avoid shooting allies (including you) unless they are electricity resistant or invisible. So make sure to position yourself and your allies in a way that allows the spire to remain effective.
  • The lightning spire cannot see invisible. If you or one of your allies in its line of fire is invisible, it will fire its bolts right through you. Additionally, a lightning spire is useless against monsters that are inherently invisible unless there is a visible monster behind them.
  • You can use the spire to block line of fire for hostile hexers or to seal off a corridor when you need to retreat.
  • The spire is immune to electricity, poison, and negative energy, so you can safely use area-of-effect spells of those elements without harming it.

History

  • Prior to 0.25, the spire was summoned to a targeted location instead of randomly.
  • This spell was added in 0.14.

References