Difference between revisions of "Summon Lightning Spire"
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==Effect== | ==Effect== | ||
− | An immobile lightning spire that shoots bolts of electricity will be placed in a random location within two tiles of the caster. The location must be empty and not [[deep water]] or [[lava]]. | + | An immobile lightning spire that shoots [[Electrical Bolt|bolts of electricity]] will be placed in a random location within two tiles of the caster. The location must be empty and not [[deep water]] or [[lava]]. |
The lightning spire has <code><spell power> / 10</code> [[hit dice]] (minimum of 1).<ref>{{source ref|0.25.0|spl-summoning.cc|930}}</ref> Higher [[spell power]] increases the spire's damage, accuracy, and HP. | The lightning spire has <code><spell power> / 10</code> [[hit dice]] (minimum of 1).<ref>{{source ref|0.25.0|spl-summoning.cc|930}}</ref> Higher [[spell power]] increases the spire's damage, accuracy, and HP. |
Revision as of 19:59, 8 August 2020
Version 0.25: This article may not be up to date for the latest stable release of Crawl.
Summon Lightning Spire | |
---|---|
Level | 4 |
School1 | Air |
School2 | Summoning |
Source(s) | Book of Iron Book of Storms |
Casting noise | 2 |
Spell noise | 0 |
Power Cap | 100 |
Constructs a lightning spire in a nearby location. It can fire bouncing bolts of electricity at the caster's foes, but is completely immobile. The strength of the spire depends on spell power. |
Summon Lightning Spire is a level 4 Summoning/Air spell which summons a lightning spire. It can only maintain a single lightning spire at a time; casting the spell again will replace the old one.
Contents
Effect
An immobile lightning spire that shoots bolts of electricity will be placed in a random location within two tiles of the caster. The location must be empty and not deep water or lava.
The lightning spire has <spell power> / 10
hit dice (minimum of 1).[1] Higher spell power increases the spire's damage, accuracy, and HP.
The construct lasts for around 18 turns, regardless of spell power.
Strategy
- A lightning spire can get doublezaps on monsters when its bolt reflects off a wall. If the spire isn't placed in a way that allows that to happen and you have MP to spare, consider summoning a new one to try to place it somewhere better.
- The spire will avoid shooting allies (including you) unless they are electricity resistant or invisible. So make sure to position yourself and your allies in a way that allows the spire to remain effective.
- The lightning spire cannot see invisible. If you or one of your allies in its line of fire is invisible, it will fire its bolts right through you. Additionally, a lightning spire is useless against monsters that are inherently invisible unless there is a visible monster behind them.
- You can use the spire to block line of fire for hostile hexers or to seal off a corridor when you need to retreat.
- The spire is immune to electricity, poison, and negative energy, so you can safely use area-of-effect spells of those elements without harming it.
History
- Prior to 0.25, the spire was summoned to a targeted location instead of randomly.
- This spell was added in 0.14.
References
- ↑ spl-summoning.cc:930 (0.25.0)