Difference between revisions of "Robe of Folly"

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+3 [[robe]]
 
+3 [[robe]]
  
[[Archmagi]]<br>
+
Brillance (Boosts spellpower and halves mana costs)<br>
-80 [[Will]]<br>
+
-[[Will]]<br>
+5 [[intelligence]]<br>
+
+8 [[intelligence]]<br>
[[Curse]]d, 50% chance to recurse itself on equip
 
  
 
==Desirability==
 
==Desirability==
With archmagi and +5 intelligence, the '''robe of Folly'''<ref>{{source ref|0.26.1|art-data.txt|847}}</ref> is a tempting piece of armour for any character looking to squeeze out a little more [[spellpower]], but only if they can make up for the very dangerous willpower penalty. An unlucky encounter with an opponent capable of [[banish]]ing or [[paralyse|paralysing]] you can very easily get you killed, and even [[confusion]] can be devastating. Only consider wearing this all the time if you've had very good luck finding artefacts which counter the willpower loss, and even then you'd be much safer with a more mundane +2 robe of the Archmagi and an amazing will score. Even with the recursing, however, it's entirely possible to wear it before taking on a particularly nasty opponent that lacks any will-checking abilities, then remove it before it gets the chance to betray you.
+
With a massive boost to all forms of spellcasting, the '''robe of Folly'''<ref>{{source ref|0.26.1|art-data.txt|847}}</ref> is a tempting piece of armour for any mage. An encounter with an opponent capable of [[banish]]ing or [[paralyse|paralysing]] you can very easily get you killed, and even [[confusion]] can be devastating. For any player trying to win, this item should very much be avoided. But casual player might enjoy the absolute destruction the robe provides, especially with now-spammable long range spells such as [[Ozocubu's Refrigeration]]. Note that the [[Lair]] and some Lair rune branches (the [[Spider's Nest]], [[Snake Pit]], and [[Shoals]]) do not have ''immediately'' threatening enchantments, barring [[unique]]s who could very well end your game.
  
 
==References==
 
==References==
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==History==
 
==History==
*In [[0.27]], this robe will set willpower to zero, halve MP costs, give +8 intellegence, and no longer be cursed.
+
*Prior to [[0.27]], this robe just had the [[Archmagi]] ego, reduced will by -80, gave +5 intellegence, had a 50% chance to curse on equip.
 
*Prior to [[0.14]], the [[magic resistance]] penalty was -100 instead of -80.
 
*Prior to [[0.14]], the [[magic resistance]] penalty was -100 instead of -80.
 
*Prior to [[0.12]], this was a strictly bad artifact.
 
*Prior to [[0.12]], this was a strictly bad artifact.

Revision as of 11:12, 11 August 2021

Version 0.26: This article may not be up to date for the latest stable release of Crawl.
A dull grey robe. It is enchanted to provide its wearer with immeasurable power and wisdom, but...

Robe of folly.png the +3 robe of Folly

+3 robe

Brillance (Boosts spellpower and halves mana costs)
-∞ Will
+8 intelligence

Desirability

With a massive boost to all forms of spellcasting, the robe of Folly[1] is a tempting piece of armour for any mage. An encounter with an opponent capable of banishing or paralysing you can very easily get you killed, and even confusion can be devastating. For any player trying to win, this item should very much be avoided. But casual player might enjoy the absolute destruction the robe provides, especially with now-spammable long range spells such as Ozocubu's Refrigeration. Note that the Lair and some Lair rune branches (the Spider's Nest, Snake Pit, and Shoals) do not have immediately threatening enchantments, barring uniques who could very well end your game.

References

History

  • Prior to 0.27, this robe just had the Archmagi ego, reduced will by -80, gave +5 intellegence, had a 50% chance to curse on equip.
  • Prior to 0.14, the magic resistance penalty was -100 instead of -80.
  • Prior to 0.12, this was a strictly bad artifact.