Difference between revisions of "Cross-train"

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(i wouldnt think this would change)
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All weapon skills '''cross-train''' with at least one other weapon skill. Experience invested in the main skill gives a direct 40% experience bonus to the secondary skills. The following weapon skills cross-train with each other:
 
All weapon skills '''cross-train''' with at least one other weapon skill. Experience invested in the main skill gives a direct 40% experience bonus to the secondary skills. The following weapon skills cross-train with each other:
  
*[[Short Blades]] and [[Long Blades]] cross-train each other
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*[[Short Blades]] and [[Long Blades]] cross-train each other.
*[[Axes]] and [[Staves]] cross-train [[Polearms]] and [[Maces & Flails]]
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*[[Axes]] and [[Staves]] cross-train [[Polearms]] and [[Maces & Flails]].
*[[Maces & Flails]] and [[Polearms]] cross-train [[Axes]] and [[Staves]]
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*[[Maces & Flails]] and [[Polearms]] cross-train [[Axes]] and [[Staves]].
*[[Throwing]] and [[Slings]] cross-train each other
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*[[Throwing]] and [[Slings]] cross-train each other.
  
 
==Effect==
 
==Effect==
In practice, this allows characters who specialize in a weapon type early on to diversify their arsenal by the mid- or late-game, should they come across an attractive weapon.
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In practice, this allows characters who specialize in a weapon type early on to diversify their arsenal in the mid-game, should they come across an attractive weapon. One great example would be Short Blades; a quick blade is useful, but less so once enemies get higher and higher [[AC]].
  
 
==History==
 
==History==

Revision as of 13:50, 5 March 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.

All weapon skills cross-train with at least one other weapon skill. Experience invested in the main skill gives a direct 40% experience bonus to the secondary skills. The following weapon skills cross-train with each other:

Effect

In practice, this allows characters who specialize in a weapon type early on to diversify their arsenal in the mid-game, should they come across an attractive weapon. One great example would be Short Blades; a quick blade is useful, but less so once enemies get higher and higher AC.

History

Prior to 0.15, cross-training gave an aptitude bonus to the secondary skills, rather than a direct experience bonus.