Difference between revisions of "Teleport Other"
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==Strategy== | ==Strategy== | ||
Unless you specifically ''want'' to make annoying [[player ghost]]s, this spell usually isn't worth learning. It's resistible, takes several turns to activate, and, just as a random teleport can land you right back where you started, so too can teleporting a strong monster. | Unless you specifically ''want'' to make annoying [[player ghost]]s, this spell usually isn't worth learning. It's resistible, takes several turns to activate, and, just as a random teleport can land you right back where you started, so too can teleporting a strong monster. | ||
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==History== | ==History== | ||
− | * | + | *Prior to [[0.28]], monsters could cast this spell. |
+ | *Prior to [[0.27]], the [[naga mage]] and [[nagaraja]] could cast this spell. | ||
*Prior to [[0.12]], the spell worked less often. | *Prior to [[0.12]], the spell worked less often. |
Revision as of 23:33, 5 March 2022
Version 0.28: This article may not be up to date for the latest stable release of Crawl.
Teleport Other | |
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Level | 3 |
School1 | Translocation |
Source(s) | Book of Displacement There-And-Back Book |
Casting noise | 3 |
Spell noise | 0 |
Power Cap | 100 |
Range | LOS |
Flags | Wl check, Dir or target, Escape, Needs tracer, Not self |
Randomly translocates a targeted creature. |
Teleport Other is a level 3 Translocations spell which causes a monster to randomly teleport a few turns later. High willpower defends against it, and there is no way to control where the target will land. As the name implies, you cannot target yourself with it.
Strategy
Unless you specifically want to make annoying player ghosts, this spell usually isn't worth learning. It's resistible, takes several turns to activate, and, just as a random teleport can land you right back where you started, so too can teleporting a strong monster.