Difference between revisions of "Potion of heal wounds"
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Unlike a [[potion of curing]], potions of heal wounds do not cure [[status effects]] ([[poison]] or [[confusion]]), but the restored HP may keep you alive long enough for them to pass on their own. | Unlike a [[potion of curing]], potions of heal wounds do not cure [[status effects]] ([[poison]] or [[confusion]]), but the restored HP may keep you alive long enough for them to pass on their own. | ||
Revision as of 20:04, 18 July 2022
Version 0.28: This article may not be up to date for the latest stable release of Crawl.
A magical healing elixir which causes wounds to close and heal almost instantly. |
Quaffing a potion of heal wounds restores 9 + 3d28/3
HP (10-37 HP, 23 HP on average), up to your max HP.
You feel much better.
Unlike a potion of curing, potions of heal wounds do not cure status effects (poison or confusion), but the restored HP may keep you alive long enough for them to pass on their own.
History
- Prior to 0.26, this potion could restore rotted HP.
- Prior to 0.17, potions of heal wounds could only heal rot damage at or near full health.
Potions |
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Ambrosia • Attraction • Berserk rage • Brilliance • Cancellation • Curing • Degeneration • Enlightenment • Experience • Haste • Heal wounds • Invisibility • Lignification • Magic • Might • Mutation • Resistance |