Difference between revisions of "Archmagi (ego)"
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{{flavour|It increases the power of its wearer's magical spells.}} | {{flavour|It increases the power of its wearer's magical spells.}} | ||
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*robes, including the unrandart [[Robe of Folly]] | *robes, including the unrandart [[Robe of Folly]] | ||
*the [[orange crystal plate armour]] | *the [[orange crystal plate armour]] | ||
+ | *the [[ring of the Mage]] | ||
==History== | ==History== |
Revision as of 16:26, 12 August 2022
It increases the power of its wearer's magical spells. |
The Archmagi ego acts as an enhancer for all spells, increasing your spell power. It does not make spells any easier to cast.
It can appear naturally on robes, including randart robes, and is also found on a few rare unrandarts.
Strategy
This ego is useful to help maximize spellpower, although it serves no purpose on spells where you have already reached your spellpower cap. Additionally, spellpower is calculated on a diminishing-returns basis; hence, if you already have very high spellpower, Archmagi will grant less than it would on top of a lower spellpower.
The spell enhancing effects of Archmagi are particularly useful for binary schools of magic, such as Hexes. Conjurers and other direct damage dealers might simply deal a little more damage per hit, but for Enchanters, this ego can make the difference between the spell succeeding or failing entirely.
The archmagi ego can be found on:
- robes, including the unrandart Robe of Folly
- the orange crystal plate armour
- the ring of the Mage
History
- Prior to 0.27, this ego couldn't be found on randart robes.
- Prior to 0.26, this ego was found on the Majin-Bo.
- In ancient versions of Crawl, before 0.8, this ego reduced spell failure rates in addition to increasing spell power, but it also reduced XP gain to 1/4 of normal, providing a serious threat of undertraining to most characters.