Difference between revisions of "Held"
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− | '''Held''' is a | + | '''Held''' is a status effect caused when you are ensnared in a [[throwing net]] or [[Trap#Physical traps|web]], displayed as {{red|Held}}. Being held prevents you from moving, making most physical attacks, and using a [[shield]] until you manage to break loose. Trying to move or attack will instead cause you to struggle against, and possibly escape, the trap. |
− | Monsters | + | == Monster Version == |
+ | Monsters typically inflict a similar effect called [[constriction]], which deals damage and a few more effects. | ||
− | + | [[Jumping spider]]s and monsters with the [[Ensnare]] spell can create webs, which hold their target in place. | |
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− | + | == Tips and Tricks == | |
+ | *Actions that don't involve moving like reading, quaffing, casting spells, or invoking items are work normally. | ||
+ | *[[Blink]]ing, [[teleport]]ing, or [[Strong Legs|hopping]] can reliably free you from being held. [[Transformation|Transforming]] into something that cannot be held also frees you from being held. | ||
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+ | == History == | ||
+ | *Prior to [[0.10]], monsters could hold you instead of [[Constriction|constricting]] you. | ||
[[Category:Status effects]] | [[Category:Status effects]] |
Latest revision as of 06:27, 13 August 2022
Version 0.28: This article may not be up to date for the latest stable release of Crawl.
Held is a status effect caused when you are ensnared in a throwing net or web, displayed as Held. Being held prevents you from moving, making most physical attacks, and using a shield until you manage to break loose. Trying to move or attack will instead cause you to struggle against, and possibly escape, the trap.
Monster Version
Monsters typically inflict a similar effect called constriction, which deals damage and a few more effects.
Jumping spiders and monsters with the Ensnare spell can create webs, which hold their target in place.
Tips and Tricks
- Actions that don't involve moving like reading, quaffing, casting spells, or invoking items are work normally.
- Blinking, teleporting, or hopping can reliably free you from being held. Transforming into something that cannot be held also frees you from being held.
History
- Prior to 0.10, monsters could hold you instead of constricting you.