Difference between revisions of "Enfeeble"
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− | '''Enfeeble''' is a Level 7 [[Hexes]] spell | + | '''Enfeeble''' is a Level 7 [[Hexes]] spell that always applies the [[weak]]ness and [[antimagic]] statuses to the targeted foe. In addition, succeeding on a [[willpower]] check will [[daze]] and [[blind]] the target. The statuses inflicted by Enfeeble all have the same duration, which is <code>5+[[Spell Power|power]]/20</code> on average (this is especially important for the antimagic status, which is more powerful the longer it has left). |
==Strategy== | ==Strategy== | ||
− | *Antimagic is a strong status on anything that [[Spell slot flags|casts spells susceptible to it]], including [[silence]]-immune enemies like [[demon]]s. Creatures with natural or priestly abilities are unaffected, however. | + | *Antimagic is a strong status on anything that [[Spell slot flags|casts spells susceptible to it]], including [[silence]]-immune enemies like [[demon]]s. Creatures with only natural or priestly abilities are unaffected, however. |
==History== | ==History== | ||
*[[0.28]] Spell added. | *[[0.28]] Spell added. |
Revision as of 07:39, 29 September 2022
Version 0.29: This article may not be up to date for the latest stable release of Crawl.
- This page is a stub. You could probably expand this page should you wish to do so.
Enfeeble | |
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Level | 7 |
School1 | Hexes |
Source(s) | Book of Hexes Book of Misfortune |
Casting noise | 7 |
Spell noise | 0 |
Power Cap | 200 |
Range | LOS |
Flags | Wl check, Dir or target, Needs tracer |
Overwhelms an enemy with malignant energies, irresistibly weakening their melee attacks and disrupting their magic. It will additionally daze and blind any foe that fails to resist the full force of the curse. |
Enfeeble is a Level 7 Hexes spell that always applies the weakness and antimagic statuses to the targeted foe. In addition, succeeding on a willpower check will daze and blind the target. The statuses inflicted by Enfeeble all have the same duration, which is 5+power/20
on average (this is especially important for the antimagic status, which is more powerful the longer it has left).
Strategy
- Antimagic is a strong status on anything that casts spells susceptible to it, including silence-immune enemies like demons. Creatures with only natural or priestly abilities are unaffected, however.
History
- 0.28 Spell added.