Difference between revisions of "Eos"
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==Desirability== | ==Desirability== | ||
− | '''Eos'''<ref>{{source ref|0. | + | '''Eos'''<ref>{{source ref|0.29.1|art-data.txt|564}}</ref> has a decent base type, an excellent enchantment level, and a powerful [[brand]]. |
Though the halo provides a handy [[see invisible]] effect and makes your enemies easier to hit, it also drastically reduces your [[Stealth]] and makes you easier to hit in return. Overall, it's a somewhat desirable weapon useful into the late-game. | Though the halo provides a handy [[see invisible]] effect and makes your enemies easier to hit, it also drastically reduces your [[Stealth]] and makes you easier to hit in return. Overall, it's a somewhat desirable weapon useful into the late-game. |
Revision as of 12:34, 14 October 2022
Version 0.29: This article may not be up to date for the latest stable release of Crawl.
A jewelled morningstar, glowing brightly with the light of the dawn. It illuminates the dungeon's recesses, revealing the machinations of those who would prefer to stay invisible. |
+10 morningstar
Generates a three-tile Halo
Electrocution brand
rElec
Desirability
Eos[1] has a decent base type, an excellent enchantment level, and a powerful brand.
Though the halo provides a handy see invisible effect and makes your enemies easier to hit, it also drastically reduces your Stealth and makes you easier to hit in return. Overall, it's a somewhat desirable weapon useful into the late-game.
Tips & Tricks
When Stealth is at a premium (say, for lower-level characters entering a new level), unwield Eos when exploring, and wield when you actually engage in combat.
History
- Prior to 0.19, it had no halo, but granted See Invisible and disabled teleporting. Also, the enchantment was +11 instead of +10.
- Prior to 0.15, "Eos" had a +11, +11 enchantment.
- Prior to 0.8, "Eos" had a +5, +5 enchantment.
References
- ↑ art-data.txt:564 (0.29.1)