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Version 0.24: This article may not be up to date for the latest stable release of Crawl.
Name Morningstar
Skill Maces & Flails
Damage 13
Accuracy -2
Base delay (%) 15 (150%)
Min delay 7 at skill 16
Hands 1H
Size Medium
Ranged? No

A mace with a head covered in short spikes.

"Little did then his pomp of plumes bestead
The Azteca, or glittering pride of gold.
Against the tempered sword; little his casque,
Cay with its feathery coronal, or drest
In graven terrors, when the Briton's hand
Drove in through helm and head the spiked mace;
Or swung its iron weights in shattering sway.
Which, where they fell, destroyed.

-Robert Southey, "Madoc". 1805

Morningstars have the best damage of all the common one-handed weapons, although no special abilities such as cleaving or reaching. They are reasonable weapons to use until you find an eveningstar or a demon whip, but those planning to go for 2-handed maces will probably prefer either a dire flail or (for large characters) a giant club as an intermediate weapon.

Mundane Morningstar1.png
Magical Morningstar2.png
Artifact Morningstar3.png
Eos Morningstar eos.png


  • Prior to 0.12, morningstars had only 10 base damage and -1 accuracy.
Axes BattleaxeBroad axeExecutioner's axeHand axeWar axe
Maces & Flails ClubDemon whipDire flailEveningstarFlailGiant clubGiant spiked clubGreat maceMace (Hammer) • MorningstarSacred scourgeWhip
Long Blades Demon bladeDouble swordEudemon bladeFalchionGreat swordLong swordScimitarTriple sword
Polearms BardicheDemon tridentGlaiveHalberd (Scythe) • SpearTridentTrishula
Ranged Weapons ArbalestHand crossbowLongbowShortbowSlingTriple crossbow
Short Blades DaggerQuick bladeRapierShort sword
Staves LajatangMagical staffQuarterstaff
Throwing BoomerangDartJavelinLarge rockStoneThrowing net