Difference between revisions of "Warp Weapon"

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(Updated for 0.15)
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{{Spell
 
{{Spell
 
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{{Flavour|This spell temporarily binds a localized warp field to the caster's weapon. It will not affect artefact weapons. Unlike a permanently distortion-branded weapon, the affected weapon may still be safely unwielded.}}
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{{Flavour|Temporarily binds a localized warp field to the caster's weapon. Unlike a permanently distortion-branded weapon, the affected weapon may still be safely unwielded. It will not affect artefact weapons.}}
  
'''Warp Weapon''' is a Level 5 [[Charms]]/[[Translocations]] spell that temporarily gives the player's wielded, unbranded melee weapon the [[distortion]] [[brand]]. This brand is immediately lost if the weapon is unwielded for any reason. Unlike actual distortion weapons, weapons affected by this spell do ''not'' inflict severe translocation miscast effects when you stop wielding them (ie, no danger of [[banishment]]).
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'''Warp Weapon''' is a Level 5 [[Charms]]/[[Translocations]] spell that temporarily gives the player's wielded melee weapon the [[distortion]] [[brand]]. Unarmed attacks and ranged weapons are unaffected. The weapon can harmlessly be unwielded, removing the temporary brand.
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[[Felid]]s are unable to wield a weapon, so are unable to use this spell.
  
 
==Strategy==
 
==Strategy==
The value of having a distortion-branded weapon on demand without having to either worship [[Lugonu]] or put up with terrible miscast effects far outweighs the cost of needing to lug around an unbranded weapon wherever you go. Each attack you make with a distortion weapon has a roughly 10% chance of banishing your opponent, effectively killing it outright. This makes it very effective when cast upon fast, accurate weapons, such as [[demon whip]]s, [[spear]]s, [[falchion]]s, or [[quick blade]]s. You will occasionally cause your foes to blink around or teleport away, but the massive damage output and chance of banishment make these weapons very deadly regardless. Try using it against annoyingly well-defended foes, such as [[hell sentinel]]s and [[orbs of fire]].
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Distortion is quite a powerful brand on fast weapons like [[Short Blades]] or [[demon whip]]s, as its bonus damage and ''10%'' banishment chance ignores how much damage you actually did. This comes without having to worship [[Lugonu]] or putting up with terrible miscast effects, but with a somewhat large XP investment.
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You will occasionally cause your foes to blink around or teleport away, but the high damage output and chance of banishment make these weapons very deadly regardless. Try using it against annoyingly well-defended foes, such as [[hell sentinel]]s and [[orbs of fire]]. If possible, do so in small, cramped areas, so they can't blink too far away.
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This brand sees very marginal utility for Lugonu worshippers; it replaces your current brand, meaning you can swap brands very quickly (for the cost of 5 MP).
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==History==
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*Warp Weapon was removed in [[0.19]].
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*Prior to [[0.15]], Warp Weapon would only work on unbranded weapons.
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*Prior to [[0.8]], Warp Weapon was a level 7 spell.
  
As worshipers of Lugonu can wield and unwield distortion weapons without fear, they have no use for this spell.
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[[Category:Obsolete spells]]

Latest revision as of 08:22, 1 January 2023

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Warp weapon.png Warp Weapon
Level 5
School1 Charms
School2 Translocation
Source(s)
Casting noise 4
Spell noise 0
Temporarily binds a localized warp field to the caster's weapon. Unlike a permanently distortion-branded weapon, the affected weapon may still be safely unwielded. It will not affect artefact weapons.

Warp Weapon is a Level 5 Charms/Translocations spell that temporarily gives the player's wielded melee weapon the distortion brand. Unarmed attacks and ranged weapons are unaffected. The weapon can harmlessly be unwielded, removing the temporary brand.

Felids are unable to wield a weapon, so are unable to use this spell.

Strategy

Distortion is quite a powerful brand on fast weapons like Short Blades or demon whips, as its bonus damage and 10% banishment chance ignores how much damage you actually did. This comes without having to worship Lugonu or putting up with terrible miscast effects, but with a somewhat large XP investment.

You will occasionally cause your foes to blink around or teleport away, but the high damage output and chance of banishment make these weapons very deadly regardless. Try using it against annoyingly well-defended foes, such as hell sentinels and orbs of fire. If possible, do so in small, cramped areas, so they can't blink too far away.

This brand sees very marginal utility for Lugonu worshippers; it replaces your current brand, meaning you can swap brands very quickly (for the cost of 5 MP).

History

  • Warp Weapon was removed in 0.19.
  • Prior to 0.15, Warp Weapon would only work on unbranded weapons.
  • Prior to 0.8, Warp Weapon was a level 7 spell.