Difference between revisions of "Scorch"
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− | {{ | + | {{version030}} |
{{spell info}} | {{spell info}} | ||
+ | {{AttackSpell | ||
+ | |name=Scorch | ||
+ | |formula = 2d(5 + power/12) | ||
+ | |maxdmg = 2d10 [[fire]] | ||
+ | |maxsp = 50 | ||
+ | |range = 3 | ||
+ | |target = Random | ||
+ | |tohit = Never misses | ||
+ | |special = Inflicts temporary [[Fire#Fire Vulnerability|rF-]] when dealing damage}} | ||
+ | '''Scorch''' is a Level 2 [[Fire Magic]] spell that blasts a random monster within 3 tiles of you with fire damage. The spell is unevadable, and enemies that are damaged will lose one rank of [[fire resistance]] for several turns (becoming vulnerable to fire if they had no resistance to begin with). | ||
− | + | [[Cinder Acolyte]]s and [[Fire Elementalist]]s start with this spell in their library. | |
− | [[ | + | ==Strategy== |
+ | As it targets random creatures within range, Scorch often functions best in one-on-one fights. It deals good damage, and unlike [[Foxfire]], can be used in hallways without penalty. Note that it makes significant noise and will draw attention from nearby monsters. | ||
+ | |||
+ | Scorch reduces your target's fire resistance, so stacking it with itself or other Fire spells (like [[Foxfire]] or [[Flame Wave]]) can help you pile on the damage. | ||
+ | |||
+ | ===Tips & Tricks=== | ||
+ | *Like many other [[Fire Magic]] spells, Scorch will create [[steam]] [[clouds]] when used on targets in water. This combos particularly well with its fire resistance reduction, as fire vulnerability also affects damage from steam. | ||
+ | *Scorch must deal damage to reduce fire resistance. It has no effect on enemies that are completely immune to fire, and may struggle to affect enemies with high [[AC]]. | ||
==History== | ==History== | ||
− | [[0.28]] | + | *Prior to [[0.30]], this spell did more damage, with a damage formula of <code>2d(5 + power/10)</code>. |
+ | *This spell was added in [[0.28]]. |
Latest revision as of 04:36, 8 May 2023
Scorch | |
---|---|
Level | 2 |
School1 | Fire |
Source(s) | Book of Scorching |
Casting noise | 4 |
Spell noise | 8 |
Power Cap | 50 |
Range | 3 |
Flags | No ghost |
Scorches a random foe. Those injured by this have their resistance to fire burned away for a short time. |
Spell Details | |
---|---|
Damage Formula | 2d(5 + power/12) |
Max Damage | 2d10 fire |
Max Power | 50 |
Range | 3 |
Targeting | Random |
To-hit | Never misses |
Special | Inflicts temporary rF- when dealing damage |
Scorch is a Level 2 Fire Magic spell that blasts a random monster within 3 tiles of you with fire damage. The spell is unevadable, and enemies that are damaged will lose one rank of fire resistance for several turns (becoming vulnerable to fire if they had no resistance to begin with).
Cinder Acolytes and Fire Elementalists start with this spell in their library.
Strategy
As it targets random creatures within range, Scorch often functions best in one-on-one fights. It deals good damage, and unlike Foxfire, can be used in hallways without penalty. Note that it makes significant noise and will draw attention from nearby monsters.
Scorch reduces your target's fire resistance, so stacking it with itself or other Fire spells (like Foxfire or Flame Wave) can help you pile on the damage.
Tips & Tricks
- Like many other Fire Magic spells, Scorch will create steam clouds when used on targets in water. This combos particularly well with its fire resistance reduction, as fire vulnerability also affects damage from steam.
- Scorch must deal damage to reduce fire resistance. It has no effect on enemies that are completely immune to fire, and may struggle to affect enemies with high AC.