Difference between revisions of "Summon Guardian Golem"
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==Strategy== | ==Strategy== | ||
− | + | Guardian Golem serves two purposes. The first is defensive; the injury bond will increase the effective health of your summons. The golem can also take hits on its own. Even if you have no other allies, the golem still has enough durability to stand in a corridor and take a few hits while you retreat. It is also completely immune to [[Hexes]] and has resistance to several elements. Just be sure to keep a safe distance in case it explodes. | |
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− | + | The second is offensive. When the golem is damaged enough, it will cause an [[Inner Flame]] explosion - a 3x3 explosion dealing 3d20 damage and creating [[Clouds#flame|flame clouds]]. Much stronger than any level 3 [[Conjurations]] spell, but it requires some set-up. You can summon a golem in a corridor or other convenient chokepoint, take a step or two back, and let the fireworks ensure. Note that monsters must be strong enough to detonate the golem (such as [[gnoll (monster)|gnolls]] or [[ogre (monster)|ogres]])); weak monsters are unable to kill it in time. | |
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+ | ===Tips and Tricks=== | ||
+ | * If you're next to a golem about to explode, you can summon another golem, causing the previous one to dissipate in a few [[aut]]. | ||
* Gods that forbid harming your allies will not mind a Guardian Golem incidentally blowing up. | * Gods that forbid harming your allies will not mind a Guardian Golem incidentally blowing up. | ||
Revision as of 21:25, 21 May 2023
Summon Guardian Golem
Summon Guardian Golem is a level 3 Hexes/Summoning spell which summons a guardian golem.
Effect
Summons a single guardian golem; it cannot attack, but it will immediately share damage done to other allies (but not the caster). When the golem is below 1/2 health and still alive, it will always gain the explosive Inner Flame status.[1] Higher spell power increases the golem's durability.
The golem's hit dice is 4 + <power> / 16
(randomly rounded).[2]
Duration of the summon is around 27 turns. It is not affected by spell power.
Strategy
Guardian Golem serves two purposes. The first is defensive; the injury bond will increase the effective health of your summons. The golem can also take hits on its own. Even if you have no other allies, the golem still has enough durability to stand in a corridor and take a few hits while you retreat. It is also completely immune to Hexes and has resistance to several elements. Just be sure to keep a safe distance in case it explodes.
The second is offensive. When the golem is damaged enough, it will cause an Inner Flame explosion - a 3x3 explosion dealing 3d20 damage and creating flame clouds. Much stronger than any level 3 Conjurations spell, but it requires some set-up. You can summon a golem in a corridor or other convenient chokepoint, take a step or two back, and let the fireworks ensure. Note that monsters must be strong enough to detonate the golem (such as gnolls or ogres)); weak monsters are unable to kill it in time.
Tips and Tricks
- If you're next to a golem about to explode, you can summon another golem, causing the previous one to dissipate in a few aut.
- Gods that forbid harming your allies will not mind a Guardian Golem incidentally blowing up.
History
- Prior to 0.27, guardian golems only had a 1/4 chance to be lit with Inner Flame.
- In 0.17, the spell level was lowered from 4 to 3.
- Summon Guardian Golem was added in 0.14.
References
- ↑ mon-abil.cc:1097 (0.29.0)
- ↑ spl-summoning.cc:880 (0.29.0)