Ogre (monster)

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Version 0.21: This article may not be up to date for the latest stable release of Crawl.

This article is about the monster. For the player species, see ogre.
For a list of all ogres, see list of ogres.

ogre OOgre (monster).png
HP 18-37
HD 5
XP 118
Speed 10
AC 1
EV 6
MR 20
Attack1 17 (hit: plain)


Type of Meat Clean
Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Starting equipment
Open doors
Holiness Natural
Size Large
Type ogre, ogre
Flags Speaks
Warm-blooded
A large, ugly, and fat creature, distantly related to orcs and goblins. It is tremendously strong.

“The little princess, asleep in her cradle, floated on the water, and at last she was cast up on the shore of a beautiful country, where, however, very few people dwelt since the ogre Ravagio and his wife Tourmentine had gone to live there-for they ate up everybody. Ogres are terrible people. When once they have tasted raw human flesh they will hardly eat anything else, and Tourmentine always knew how to make some body come their way, for she was half a fairy.”
-Marie-Catherine Le Jumel de Barneville, Baronne d’Aulnoy, “’Orangier et l’Abeille”. 1697.

“NO. Layers. Onions have layers. Ogres have layers. Onions have layers. You get it? We both have layers.”
-Shrek. 2001.

Useful Info

Ogres are dangerous early monsters which often appear alone beginning on D:3, and in packs with two-headed ogres and ogre mages later on. They usually wield giant clubs or giant spiked clubs, but may carry great maces or dire flails instead.

Low level characters should be warned that ogres deal enormous damage per hit (potentially up to a maximum 39 HP), and can easily one-shot weaker characters. However, they have no resistances and give a good amount of experience.

Tips & Tricks

  • Apart from being very strong, ogres have no special abilities.
  • Taking them out at range is safe, so long as you keep your distance.
  • If you are going to fight them in melee, softening them up at range or hexing them first is also advisable. Characters wearing plate armour can often rely on their guaranteed damage reduction to protect them, but this is not infallible.
  • Unless you are a naga or barachi, remember that you can just walk away from them, retreat upstairs and choose a different stair to avoid them. They cannot do anything to you if you're not next to them.