Difference between revisions of "Frenzy"

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==History==
 
==History==
*Prior to [[0.28]], player-frenzied monsters did not provide [[XP]], and holy and demonic monsters did not get 'berserked' (hasted/mighted).
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*Prior to [[0.28]], non-[[natural]] creatures would not get the [[haste]] or [[might]] effect. You would not get XP when a frenzied monster died. Gods which hated attacking neutral monsters would forbid attacking a frenzied one. Also, frenzy was made dispellable again.
*Frenzy used to only work against [[natural]] creatures, but was expanded in [[0.13]]. The berserking effect of frenzy is limited to natural creatures, however.
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* In [[0.27]], frenzy was made non-dispellable.
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* Prior to [[0.13]], frenzy could only affect natural creatures.

Revision as of 06:47, 8 June 2023

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
This page is a stub. You could probably expand this page should you wish to do so.

Frenzy is a status effect. During frenzy, monsters turn "neutral", causing them to attack anything in sight - friend or foe. When applied to natural, demonic, or holy creatures, frenzy also applies the haste and might status effect.

When a source of frenzy is used against the player, only the normal berserk effect is applied.

Sources of Frenzy

Frenzy can be afflicted by:

  • Discord: A level 8 Hexes spell which attempts to frenzy all monsters in sight.
  • Datura-tipped dart: Throwing weapon which can apply the frenzy effect to vulnerable monster upon hit (causes the player to berserk instead).
  • Orbs of mayhem: May frenzy a monster whenever you kill.

History

*Prior to 0.28, non-natural creatures would not get the haste or might effect. You would not get XP when a frenzied monster died. Gods which hated attacking neutral monsters would forbid attacking a frenzied one. Also, frenzy was made dispellable again.
  • In 0.27, frenzy was made non-dispellable.
  • Prior to 0.13, frenzy could only affect natural creatures.