Difference between revisions of "Sublimation of Blood"

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'''Sublimation of Blood''' is a level 2 [[Necromancy]] spell which converts your own [[HP]] into [[MP]].
|name=Sublimation of Blood
 
|level=2
 
|school1={{Necromancy}}
 
|school2=
 
|school3=
 
|sources=<div>
 
*[[Book of Alchemy]]
 
*[[Book of Death]]
 
</div>
 
|castingnoise=2
 
|spellnoise=0
 
}}
 
  
{{Flavour|This spell converts flesh, blood and other bodily fluids into magical energy. Casters may focus this spell on their own bodies (which can be dangerous but never directly lethal) or can wield freshly butchered flesh in order to draw power into themselves.}}
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==Useful Info==
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When cast, it returns <code>1 + X</code> MP, where X is a [http://en.wikipedia.org/wiki/Negative_binomial negative binomial] random variable with parameters <code>r = 1</code> and <code>p = 1 - 6 / power</code>. The average amount of recovered MP per casting is <code>power / 6</code>. Each MP recovered costs you 1 to 4 HP with average <code>1 + 18 / power</code> HP.<ref>{{source ref|0.30.1|spl-other.cc|27}}</ref>
  
'''Sublimation of Blood''' is a level 2 [[Necromancy]] spell which converts wielded [[chunk]]s of flesh or [[potions of blood]] into MP. Should you cast the spell without flesh or blood wielded (normally an emergency move or a mistaken cast), you convert your ''own'' HP into MP. Doing this inflicts irresistible damage to you, but can never kill you. Any type of chunk or any potion of blood, regardless of freshness, is acceptable.
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The damage caused by this spell can never kill you, and never reduces more than 90% of your current HP at a time.
  
When cast on chunks or potions of blood, the spell always restores at least 5 MP, with a random bonus of 1d(2 + [[spell power]]/15) - 1. At maximum power, this can be as much as 20 MP.
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Sublimation of Blood can't be learned or cast by the [[undead]], the [[nonliving]] ([[Gargoyle]], [[Djinni]], [[Statue Form]]), or when standing in [[Death's Door]]. Bloodless [[Vampire]]s are unable to use this spell until turning alive again.
  
When cast on oneself, it returns 1+X MP, where X is a [http://en.wikipedia.org/wiki/Negative_binomial negative binomial] random variable with parameters r=1 and p=1-6/spellpower. The average amount of recovered MP per casting is spellpower/6. Each MP recovered costs you 1 to 4 HP with average 1 + 18/spellpower HP.
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==Tips & Tricks==
 
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*Sublimation of Blood has good synergy with [[Makhleb]]'s healing from kills. Be sure to use other sources of increasing your [[regeneration rate]] to regain the lost health quicker.
==Useful Info==
 
*Casting the spell without wielding a fuel source will fail if you are unable to bleed. This applies to undead species ([[mummies]], [[ghoul]]s, and [[vampire]]s at less than Full satiation), casters who are bodily transformed into a form that cannot bleed (e.g. [[Statue Form]], [[Ice Form]], [[Necromutation]]), or casters who are immune to damage via [[Death's Door]].
 
*Sublimation of Blood has great synergy with [[Regeneration]]: draw energy from your own body with Sublimation of Blood to regain some MP, then cast Regeneration to regain the lost health at an accelerated pace.
 
*[[Animate Skeleton]] is also a useful spell to have in your repertoire. This effectively allows you to butcher corpses in one turn instead of several turns when butchering manually.
 
*This spell is a good reason to keep inedible chunks which would otherwise be tossed. It saves turns and minimizes your hunger, since you don't need to pause as much between battles. If your hunger rate is an issue, use this rather than Sif Muna's Channel Energy or the staff of Channeling.
 
 
*If you're in the heat of battle and intend to use this spell as an emergency MP source, don't let your MP reach 0; you need at least 2 MP to perform the first, hopefully successful, Sublimation spell.
 
*If you're in the heat of battle and intend to use this spell as an emergency MP source, don't let your MP reach 0; you need at least 2 MP to perform the first, hopefully successful, Sublimation spell.
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*If you have a source of increased HP [[regeneration]], a moderate power Sublimination of Blood will allow you to rest for less [[turn]]s. This can be very tedious.
  
 
==History==
 
==History==
In [[0.16]], the spell will allow the caster to convert only his own blood into magical energy; conversion of butchered chunks will be no more.
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*Prior to [[0.15]], Sublimation of Blood could be used to turn [[Chunk#Chunks_of_flesh|chunks]] and [[potion of blood|potions of blood]] into [[MP]]. Also, [[Fedhas]] deprecated its use.
  
[[Category:Crystal Ball Articles]]
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==References==
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<references />

Latest revision as of 06:45, 3 August 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Sublimation of blood.png Sublimation of Blood
Level 2
School1 Necromancy
Source(s) Book of Blood
Book of Transmutation
Casting noise 2
Spell noise 0
Power Cap 100
Hated By Elyvilon
The Shining One
Zin
Flags Utility
Converts some of the caster's blood into magical energy. The process is painful but never directly lethal. The efficiency of the conversion increases with the spell's power.

Sublimation of Blood is a level 2 Necromancy spell which converts your own HP into MP.

Useful Info

When cast, it returns 1 + X MP, where X is a negative binomial random variable with parameters r = 1 and p = 1 - 6 / power. The average amount of recovered MP per casting is power / 6. Each MP recovered costs you 1 to 4 HP with average 1 + 18 / power HP.[1]

The damage caused by this spell can never kill you, and never reduces more than 90% of your current HP at a time.

Sublimation of Blood can't be learned or cast by the undead, the nonliving (Gargoyle, Djinni, Statue Form), or when standing in Death's Door. Bloodless Vampires are unable to use this spell until turning alive again.

Tips & Tricks

  • Sublimation of Blood has good synergy with Makhleb's healing from kills. Be sure to use other sources of increasing your regeneration rate to regain the lost health quicker.
  • If you're in the heat of battle and intend to use this spell as an emergency MP source, don't let your MP reach 0; you need at least 2 MP to perform the first, hopefully successful, Sublimation spell.
  • If you have a source of increased HP regeneration, a moderate power Sublimination of Blood will allow you to rest for less turns. This can be very tedious.

History

References

  1. spl-other.cc:27 (0.30.1)