Difference between revisions of "Extended game"
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The '''extended game''' ('''15 rune game''', or simply '''extended''') comprises of the dungeon [[branch]]es outside the scope of an ordinary [[ascension]]. | The '''extended game''' ('''15 rune game''', or simply '''extended''') comprises of the dungeon [[branch]]es outside the scope of an ordinary [[ascension]]. | ||
− | To win the game, you only need 3 ouf out the 15 possible [[runes of Zot]]. Most players go to two of the easier [[Lair]] branches, and one of [[Abyss]], [[Slime Pits|Slime]], or [[Vaults]]. The other rune branches are considered the "post game" (i.e. extended game), designed to be difficult even for [[XL]] 27 characters, and most likely harder than the other options. Grabbing all 15 runes can be done for [[score]], [[tournament]] points, bragging rights, etc. | + | To win the game, you only need 3 ouf out the 15 possible [[runes of Zot]]. Most players go to two of the easier [[Lair]] branches, and one (or more) of [[Abyss]], [[Slime Pits|Slime]], or [[Vaults]]. The other rune branches are considered the "post game" (i.e. extended game), designed to be difficult even for [[XL]] 27 characters, and most likely harder than the other options. Grabbing all 15 runes can be done for [[score]], [[tournament]] points, bragging rights, etc. |
==Branches== | ==Branches== |
Revision as of 04:22, 12 August 2023
For the long defunct spell, see Extension.
The extended game (15 rune game, or simply extended) comprises of the dungeon branches outside the scope of an ordinary ascension.
To win the game, you only need 3 ouf out the 15 possible runes of Zot. Most players go to two of the easier Lair branches, and one (or more) of Abyss, Slime, or Vaults. The other rune branches are considered the "post game" (i.e. extended game), designed to be difficult even for XL 27 characters, and most likely harder than the other options. Grabbing all 15 runes can be done for score, tournament points, bragging rights, etc.
Branches
Pan:
Hell:
Tomb:
Occasionally, the Abyss and Slime Pits are also called part of extended. Meanwhile, the Crypt and Vestibule of Hell are reasonable to do outside of it. This can change depending on character build (Slime is definitely not "extended" for Jiyva worshippers).
Useful Info
The extended branches are meant to be challenging (or at least risky) even after clearing the Realm of Zot - for maximum safety, do that and the leftover rune branches first. As you progress through the extended game, you'll find yourself with a surplus of XP. Therefore, exact skills matter much less, so you can take your character to fairly wild directions. This is also a good time to change your god, if at all - most characters are able to handle divine retribution from most gods at this point. Abyss and Crypt are good places to shrug off the godly wrath.
Most of extended is filled with two threats: torment and damnation. Torment directly halves your current health, and resisting it is difficult if you're not already undead. Damnation, mostly found in Pan and Hell, ignores AC, EV, and SH, while players are outright unable to resist it.
For more specialized information, see each branches' specific page.