Difference between revisions of "Divine retribution"

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'''Divine retribution''' is the consequence of having incurred penance with a god.
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{{version030}}
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'''Divine retribution''' (or '''wrath''') is the consequence of having incurred '''penance''', divine disfavor, with a god.
  
== How Retribution occurs ==
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==Penance==
Every time handle_god_time() is called (roughly once every 20 turns if you are neither hasted nor slowed), each god you owe penance to has a 1/100 chance of exacting retribution on you. Thus, on average, you will suffer wrath every 2000 turns, but the actual periods between retributions will vary widely around that amount. Owing penance to multiple gods means you will suffer wrath more frequently, but it will not last any longer. It is even possible, albeit very unlikely, to suffer retribution from two different gods in a single turn.
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Penance is increased by violating a god's conducts. All gods except [[Ru]] incur penance for abandoning them, e.g. [[Trog]] gives 50 penance on abandonment. It can be reduced by gaining [[piety]] and/or XP. [[#Reduction|See below]] for details.
  
== Retribution and Good Gods ==
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Penance and retribution are usually synonymous; penance can cause retribution. The three [[good god]]s - [[Elyvilon]], [[Zin]], [[TSO]] - can incur "penance", but don't inflict punishments unless you worship a disliked god (all good gods hate [[evil god]]s; Zin also hates [[Xom]] and [[Jiyva]]).
Good gods will not visit retribution on anyone except the followers of gods they hate - which means that if you abandon a good god, you cannot diminish the penance you owe them except by returning to the fold (whereupon pious actions will atone for your sins) or by turning to the worship of an evil god (and thus unleashing the wrath of your former god).  However, it does mean it is safe for characters worshiping good gods to switch to a non-[[evil]] (and also non-[[chaotic]] for [[Zin]]) god.
 
  
== Overwhelming Retribution ==
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==Divine Retribution==
When a god's retribution is unleashed on you, it is possible for it to be "overwhelming". If retribution is potentially overwhelming, there is a chance given by
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Every time you gain XP with penance, a separate 'wrath' counter is decreased. When it reaches 0, there's a 5% chance (for each god) that you'll suffer wrath within the next 30 [[decaAut]]. On average, the wrath counter reaches 0 once every 0.5% of an experience level. That's an average of 10 retributions per XL per god. Owing penance to multiple gods means you will suffer wrath more frequently, but it will not last any longer.
one_chance_in(5) && (you.experience_level < random2(37))
 
that you will either (resistibly) be [[confused]] for an additional 3-12 turns, or be slowed for an additional 0-19 turns if your outstanding [[Slow]]ing duration is less than 90 turns.
 
  
== Penance Reduction ==
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Some gods inflict passive effects while under penance. For example, [[Ashenzari]] reduces your skills and makes enemy AI stronger; [[Elyvilon]] will randomly heal monsters about to die; [[Vehumet]] gives a 5% chance to get a [[miscast effect]] when casting destructive spells (but the spell still succeeds).  
If you are still worshiping the god whose wrath you have incurred (e.g. if you attacked an allied orc as a [[Beogh]] worshiper), you can reduce your penance simply by gaining [[piety]].  Often you can get out of penance before your god inflicts any wrath.
 
  
Additionally to any penance reduction arising from the god's retribution action itself, every time you are the subject of divine retribution, your penance owing to that god is reduced by 1d3 points.
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For [[Ashenzari]], [[Elyvilon]], [[Gozag]], and [[Hepliaklqana]], their wrath is manifested through passive effects only. These gods do not use the wrath counter.
  
If the penance is reduced to zero you get the "<god> seems mollified." message.
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===Overwhelming Retribution===
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When a god's retribution is unleashed on you, it is possible for it to be "overwhelming". There is a chance given by: <ref>{{source ref|0.30.1|god-wrath.cc|2261}}</ref>
  
== Estimating Penance Counter ==
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If (1 in 5) AND (XL < 1d37 - 1) pass, it is overwhelming.
You can estimate your penance counter by looking at the Favour description on your religion screen (command '''^''').
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You will either be [[confused]] (resistibly) for 5-7 turns, or [[slow]]ed for 0-19 (more) turns, with an equal chance for each.<ref>{{source ref|0.30.1|god-wrath.cc|2263}}</ref> Passive effects won't trigger this.
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==Penance Counter==
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If you are still worshipping the god in question, the Favour description in the religion screen ('''^''') describes the amount of penance remaining:<ref>{{source ref|0.30.1|describe-god.cc|88}}</ref>
  
 
{|border=1 cellspacing=0 cellpadding=3
 
{|border=1 cellspacing=0 cellpadding=3
 
|-
 
|-
!Favour||Piety
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!Favour||Penance
 
|-
 
|-
 
|Godly wrath is upon you!||50+
 
|Godly wrath is upon you!||50+
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|}
 
|}
  
This will only be visible for a god you are currently worshiping, which means that unless you are intentionally incurring penance with your current god, you will probably never see anything but "You should show more discipline." on the '''^''' screen.
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If you aren't worshipping the god, you can look up the god (with '''? / G''') or pray at their [[altar]] to get a description:<ref>{{source ref|0.30.1|describe-god.cc|705}}</ref>
 
 
You can also pray at the altar of a god you no longer worship to get an estimate of your penance counter with that god.
 
 
 
 
{|border=1 cellspacing=0 cellpadding=3
 
{|border=1 cellspacing=0 cellpadding=3
 
|-
 
|-
!Favour||Piety
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!Favour||Penance Remaining
 
|-
 
|-
|... wrath is upon you!||50+
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|... wrath is upon you!||greater than 75%
 
|-
 
|-
|... annoyed with you.||20+
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|... well remembers your sins.||greater than 50%
 
|-
 
|-
|... well remembers your sins.||5+
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|... wrath is beginning to fade.||greater than 25%
 
|-
 
|-
|... is ready to forgive your sins.||4 or less
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|... is almost ready to forgive your sins.<br>... wrath will not burn much longer. (Ignis only)||less than 25%
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|-
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|... is neutral towards you.||0%
 
|-
 
|-
 
|}
 
|}
  
==History==
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The initial penance counter for abandonment depends on the god:<ref>{{source ref|0.30.1|religion.cc|2853}}</ref>
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*'''50''' - Beogh, Lugonu, Nemelex Xobeh, Trog, and Xom ("Relatively long duration")
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*'''30''' - Fedhas, Kikubaaqudgha, Jiyva, The Shining One, Sif Muna, and Yredelemnul
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*'''25''' - Cheibriados, Dithmenos, Makhleb, Qazlal, Vehumet, Zin
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*'''15''' - Ignis
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Ashenzari, Elyvilon, Gozag, and Helpliaklqana give 50 penance on abandonment, however, it is used differently. Unlike other gods, they require you to get roughly 2 [[XL]] worth of experience before being mollified.
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===Reduction===
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For most gods, penance is reduced by:
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*[[Piety]] gain. If you're still worshipping a god with penance, if you would get piety, it can be used to reduce penance instead.
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*XP gain. Every time you'd receive a punishment through the wrath counter, penance is reduced by 1-3 (even if nothing actually happens).<ref>{{source ref|0.30.1|god-wrath.cc|2278}}</ref>
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**Certain gods' punishments can reduce penance by a greater amount.
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**"Passive" effects, e.g. [[Vehumet]] miscast effects, don't decrement penance. If a god only has passive effects, penance is reduced by direct XP gain instead.
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*If you leave and re-worship the god, penance will be reset (though your piety is reset, too). Only [[Lugonu]] prevents re-worship.
  
Prior to [[0.11]], the check for retribution every 20 turns would first pick a god whose penance you were under, then determine if that god would exact vengeance upon you.  Thus, you would be under penance for longer, but you would experience a given angry god's wrath less often.  This was often exploited to "dilute" particularly nasty god retributions in the early game, such as [[Lugonu]]'s, by joining and abandoning multiple gods with more manageable retributions (such as [[Xom]] or [[Zin]]).
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If penance is reduced to zero, you will see the following message:
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{{crawlquote|<god> seems mollified.}}
  
Prior to [[0.9]], good gods would not place under penance followers who abandoned them for another good god. This was removed because it allowed players to choose which good god would exact retribution if they wanted to join an evil god. This technique was usually used to avoid [[The Shining One]]'s wrath.
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==History==
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*Prior to [[0.14]], divine wrath was applied approximately once every 2000 turns, and could be waited out.
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*Prior to [[0.11]], the check for retribution every 20 turns would pick only one god. Thus, if you were under penance from multiple gods: penance would take longer to wear off, but each god's wrath happened less often. You could "dilute" particularly nasty wraths (like [[Lugonu]]'s) by angering gods with 'weaker' wraths.
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*Prior to [[0.9]], good gods didn't give penance when switching to another good god. Therefore, you could switch to [[Elyvilon]] to avoid the wrath of TSO or Zin (and vice versa).
  
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==References==
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<references/>
  
 
[[Category:Religion]][[Category:Game mechanics]]
 
[[Category:Religion]][[Category:Game mechanics]]

Latest revision as of 23:32, 25 October 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

Divine retribution (or wrath) is the consequence of having incurred penance, divine disfavor, with a god.

Penance

Penance is increased by violating a god's conducts. All gods except Ru incur penance for abandoning them, e.g. Trog gives 50 penance on abandonment. It can be reduced by gaining piety and/or XP. See below for details.

Penance and retribution are usually synonymous; penance can cause retribution. The three good gods - Elyvilon, Zin, TSO - can incur "penance", but don't inflict punishments unless you worship a disliked god (all good gods hate evil gods; Zin also hates Xom and Jiyva).

Divine Retribution

Every time you gain XP with penance, a separate 'wrath' counter is decreased. When it reaches 0, there's a 5% chance (for each god) that you'll suffer wrath within the next 30 decaAut. On average, the wrath counter reaches 0 once every 0.5% of an experience level. That's an average of 10 retributions per XL per god. Owing penance to multiple gods means you will suffer wrath more frequently, but it will not last any longer.

Some gods inflict passive effects while under penance. For example, Ashenzari reduces your skills and makes enemy AI stronger; Elyvilon will randomly heal monsters about to die; Vehumet gives a 5% chance to get a miscast effect when casting destructive spells (but the spell still succeeds).

For Ashenzari, Elyvilon, Gozag, and Hepliaklqana, their wrath is manifested through passive effects only. These gods do not use the wrath counter.

Overwhelming Retribution

When a god's retribution is unleashed on you, it is possible for it to be "overwhelming". There is a chance given by: [1]

If (1 in 5) AND (XL < 1d37 - 1) pass, it is overwhelming.

You will either be confused (resistibly) for 5-7 turns, or slowed for 0-19 (more) turns, with an equal chance for each.[2] Passive effects won't trigger this.

Penance Counter

If you are still worshipping the god in question, the Favour description in the religion screen (^) describes the amount of penance remaining:[3]

Favour Penance
Godly wrath is upon you! 50+
You've transgressed heavily! Be penitent! 20+
You are under penance. 5+
You should show more discipline. 4 or less

If you aren't worshipping the god, you can look up the god (with ? / G) or pray at their altar to get a description:[4]

Favour Penance Remaining
... wrath is upon you! greater than 75%
... well remembers your sins. greater than 50%
... wrath is beginning to fade. greater than 25%
... is almost ready to forgive your sins.
... wrath will not burn much longer. (Ignis only)
less than 25%
... is neutral towards you. 0%

The initial penance counter for abandonment depends on the god:[5]

  • 50 - Beogh, Lugonu, Nemelex Xobeh, Trog, and Xom ("Relatively long duration")
  • 30 - Fedhas, Kikubaaqudgha, Jiyva, The Shining One, Sif Muna, and Yredelemnul
  • 25 - Cheibriados, Dithmenos, Makhleb, Qazlal, Vehumet, Zin
  • 15 - Ignis

Ashenzari, Elyvilon, Gozag, and Helpliaklqana give 50 penance on abandonment, however, it is used differently. Unlike other gods, they require you to get roughly 2 XL worth of experience before being mollified.

Reduction

For most gods, penance is reduced by:

  • Piety gain. If you're still worshipping a god with penance, if you would get piety, it can be used to reduce penance instead.
  • XP gain. Every time you'd receive a punishment through the wrath counter, penance is reduced by 1-3 (even if nothing actually happens).[6]
    • Certain gods' punishments can reduce penance by a greater amount.
    • "Passive" effects, e.g. Vehumet miscast effects, don't decrement penance. If a god only has passive effects, penance is reduced by direct XP gain instead.
  • If you leave and re-worship the god, penance will be reset (though your piety is reset, too). Only Lugonu prevents re-worship.

If penance is reduced to zero, you will see the following message:

<god> seems mollified.

History

  • Prior to 0.14, divine wrath was applied approximately once every 2000 turns, and could be waited out.
  • Prior to 0.11, the check for retribution every 20 turns would pick only one god. Thus, if you were under penance from multiple gods: penance would take longer to wear off, but each god's wrath happened less often. You could "dilute" particularly nasty wraths (like Lugonu's) by angering gods with 'weaker' wraths.
  • Prior to 0.9, good gods didn't give penance when switching to another good god. Therefore, you could switch to Elyvilon to avoid the wrath of TSO or Zin (and vice versa).

References