Good gods

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Version 0.30: This article may not be up to date for the latest stable release of Crawl.

There are three good gods in Dungeon Crawl's pantheon who are allied together in the fight against (so-called) evil: Zin the Law-Giver, the Shining One, and Elyvilon the Healer.


The good gods, being allies, have several features in common:

  • Codes of conduct to which followers must abide, including hatred for evil.
  • No divine retribution for leaving their religion or converting to another god, unless it is evil. Penance is still incurred, but the god simply does not act upon it.
    • When switching between good gods, you will still receive "penance", but half of your original piety is retained.
  • Several defensive and protective powers granted to their followers, able to be trained with Invocations.
  • Good gods may intervene to save your life on an otherwise fatal blow.

Code of Conduct

The good gods share a code of conduct. Common elements across all three are:

  • No Necromancy.
  • No unholy items.
    • Wielding unholy weapons is fine, but actually attacking with one is not allowed. This allows you to take advantage of non-combat benefits provided by unholy artefact weapons safely. Wearing unholy armour, however, is immediately frowned upon.
  • No harming non-hostile neutral or allied beings.

Additional requirements

Each god has additional requirements based on their likes and dislikes:

See each god's page for more details.


  • Prior to 0.26, all three gods hated cannibalism.
  • Prior to 0.15, holy monsters would often become friendly and allow the player to pass in peace if you worshiped a good god. This chance was based on your piety.
  • Prior to 0.9, switching between good gods would not incur penance. Therefore, players would switch to Elyvilon, who had the weakest wrath, if they wanted to worship an evil/chaotic god.