Difference between revisions of "Spell slot flag"

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Many of the monsters you'll encounter in ''DCSS'' know spells, but they have access to these spells in different ways. Depending on the source of a monster's spells, it may or may not function under various circumstances. The '''spell slot flag''' attached to each spell will let you know when a spell will be cast and how you can go about disabling it. Some spells can be subject to multiple flags.
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One or multiple '''spell slot flags''' are attached to every monster [[spell]] or ability (which are coded as spells). Many of the monsters you'll encounter in ''DCSS'' can cast, but they have access to these spells in different ways. The spell slot flag determines what methods can disable a spell, as well as a few other features.
  
 
==Natural flag==
 
==Natural flag==
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==Vocal flag==
 
==Vocal flag==
Much like Natural "spells", this is a natural ability and not truly magical in nature, but it requires spoken words to perform. It is unaffected by [[antimagic]] and [[Sap Magic]], but cannot be cast while [[silence]]d.
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Much like Natural "spells", this is a natural ability and not truly magical in nature, but it requires spoken words to perform, like a [[vault sentinel]]'s [[Warning Cry]]. It is unaffected by [[antimagic]] and [[Sap Magic]], but cannot be cast while [[silence]]d.
  
 
==Wizard flag==
 
==Wizard flag==
This spell requires spoken words to cast, and is not something innately available to the caster. It can be affected by the [[antimagic]] brand and the [[Sap Magic]] enchantment and cannot be cast while [[silence]]d. [[Trog]] appreciates killing monsters with Wizard spells.
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This spell requires spoken words to cast, and is not something innately available to the caster. Most non-demonic casters, such as [[list of deep elves|deep elves]], use the wizard flag. It can be affected by the [[antimagic]] brand and the [[Sap Magic]] enchantment and cannot be cast while [[silence]]d. [[Trog]] appreciates killing monsters with Wizard spells.
  
 
Summons created by these spells won't necessarily have the same god as the summoner.
 
Summons created by these spells won't necessarily have the same god as the summoner.
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==Priest flag==
 
==Priest flag==
These are similar to Wizard flagged spells, but the magical force comes from a higher power, not the caster. This spell cannot be cast while [[silence]]d, but [[Antimagic]] and [[Sap Magic]] have no impact on it.
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These are similar to Wizard flagged spells, but the magical force comes from a higher power, not the caster. For example, a [[spriggan berserker]] calls on [[Trog]] for its abilities. This spell cannot be cast while [[silence]]d, but [[Antimagic]] and [[Sap Magic]] have no impact on it.
  
 
==Emergency flag==
 
==Emergency flag==
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==Breath flag==
 
==Breath flag==
Casting this spell leaves the caster [[breath]]less for a time. This spell has a breath timer which must reach 0 before it can be cast again.
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Casting this spell leaves the caster [[breath]]less for 1-5 turns, during which they cannot cast any other breath flag spell.
  
 
==Instant flag==
 
==Instant flag==
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==History==
 
==History==
*[[0.28]] replaced the No Silent flag with the Vocal flag.
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*[[0.28]] renamed the No Silent flag to the Vocal flag.
 
*[[0.18]] merged the Demonic flag with the Magical flag.
 
*[[0.18]] merged the Demonic flag with the Magical flag.
 
*These flags were added in [[0.16]], greatly clarifying the interaction between monster spells, holiness, and effects which interfere with magic.
 
*These flags were added in [[0.16]], greatly clarifying the interaction between monster spells, holiness, and effects which interfere with magic.

Latest revision as of 07:45, 31 December 2023

Version 0.29: This article may not be up to date for the latest stable release of Crawl.

One or multiple spell slot flags are attached to every monster spell or ability (which are coded as spells). Many of the monsters you'll encounter in DCSS can cast, but they have access to these spells in different ways. The spell slot flag determines what methods can disable a spell, as well as a few other features.

Natural flag

This spell is a natural process, such as a dragon's breath or an electric eel's electricity, and not really a spell. It cannot be affected by Antimagic, Sap Magic, or Silence.

Vocal flag

Much like Natural "spells", this is a natural ability and not truly magical in nature, but it requires spoken words to perform, like a vault sentinel's Warning Cry. It is unaffected by antimagic and Sap Magic, but cannot be cast while silenced.

Wizard flag

This spell requires spoken words to cast, and is not something innately available to the caster. Most non-demonic casters, such as deep elves, use the wizard flag. It can be affected by the antimagic brand and the Sap Magic enchantment and cannot be cast while silenced. Trog appreciates killing monsters with Wizard spells.

Summons created by these spells won't necessarily have the same god as the summoner.

Magical flag

This spell is an innate magical ability of a creature. It requires no spoken words, but is still magical in nature. It can be affected by the antimagic brand, but not by Silence or Sap Magic.

Priest flag

These are similar to Wizard flagged spells, but the magical force comes from a higher power, not the caster. For example, a spriggan berserker calls on Trog for its abilities. This spell cannot be cast while silenced, but Antimagic and Sap Magic have no impact on it.

Emergency flag

This spell slot will be used only when a monster is clearly losing a fight (when its health is very low in comparison to the player's).

Noisy flag

This spell creates noise when cast, even if the spell does not normally make noise.

Breath flag

Casting this spell leaves the caster breathless for 1-5 turns, during which they cannot cast any other breath flag spell.

Instant flag

This spell doesn't use the caster's turn -- the caster may move or act normally after casting the spell.

History

  • 0.28 renamed the No Silent flag to the Vocal flag.
  • 0.18 merged the Demonic flag with the Magical flag.
  • These flags were added in 0.16, greatly clarifying the interaction between monster spells, holiness, and effects which interfere with magic.