Difference between revisions of "Monster intelligence"

From CrawlWiki
Jump to: navigation, search
m (Effects of intelligence: grammar; shafts are the only "harmful-to-monster" trap left)
m (update to 0.30)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{version|028}}
+
{{version|030}}
 
:''If you were looking for the "Brainless" status condition caused by having 0 [[Intelligence]], see [[Stat zero#Brainless (Intelligence)|Stat zero]].''
 
:''If you were looking for the "Brainless" status condition caused by having 0 [[Intelligence]], see [[Stat zero#Brainless (Intelligence)|Stat zero]].''
  
Line 24: Line 24:
 
* Intelligent ranged monsters will attempt to regain [[line of sight]] rather than charging directly at you.
 
* Intelligent ranged monsters will attempt to regain [[line of sight]] rather than charging directly at you.
 
* Intelligent monsters may be able to guess your location even when you are [[invisibility|invisible]].
 
* Intelligent monsters may be able to guess your location even when you are [[invisibility|invisible]].
* Only intelligent monsters can be [[bribe]]d.
+
* Only human intelligence monsters can be [[bribe]]d or activate [[net trap]]s.
  
 
==History==
 
==History==

Latest revision as of 06:09, 5 January 2024

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
If you were looking for the "Brainless" status condition caused by having 0 Intelligence, see Stat zero.

All monsters have a level of intelligence that determines certain behaviours, such as tracking the player, avoiding danger, and cooperating with allies. In general, a monster's intelligence is a secondary consideration compared to its physical and magical abilities, but it does have a number of effects, mostly in fairly specific situations.

Levels of Intelligence

There are three levels of monster intelligence:

  1. Brainless intelligence: Plants, zombies, jellies, golems, elementals. ("Mindless")
  2. Animal intelligence: Animals, insects, some non-zombie undead.
  3. Human intelligence: Humanoids, some other powerful/magical monsters. ("Intelligent")

Effects of intelligence

The following is a non-exhaustive list of effects of monster intelligence.

Brainless

  • Brainless monsters are immune to Anguish and Mindburst, cannot be pacified, and are unable to be bound by Yredelemnul.
  • Brainless monsters will blunder into shallow water, shafts, and dangerous clouds (except miasma). Intelligent monsters will avoid clouds unless they are resistant, though a strong enough intelligent monster may charge through clouds if there's no better path.
  • Non-brainless monsters will retreat if they can't reach you or shoot at you.
  • Non-brainless monsters will often try to make space for their allies to attack you.

Intelligence

  • Intelligent monsters search and travel more effectively, and will continue to hunt for you longer after hearing noise or losing sight of you.
  • Intelligent ranged monsters will attempt to regain line of sight rather than charging directly at you.
  • Intelligent monsters may be able to guess your location even when you are invisible.
  • Only human intelligence monsters can be bribed or activate net traps.

History

  • Prior to 0.28, the monster intelligence of your allies determined avoidance of traps (no effect on hostile).
  • Prior to 0.26, butchering intelligent creatures would anger Zin.
  • Prior to 0.17, there were 6 categories of intelligence: plant, insect, reptile, animal, human and high.
  • Prior to 0.13 reptile intelligence and insect intelligence were one value, and Elyvilon could thus pacify insects. Also, friendly dumb monsters wouldn't turn hostile when damaged by ranged attacks.