Invisibility

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Version 0.28: This article may not be up to date for the latest stable release of Crawl.

This page is about the Invisibility spell. For the item ego, see Invisibility (ego). For the status, see Invisible.

Turns the caster invisible.

Invisibility is a monster-only spell that renders the caster invisible, making it difficult to perceive by players that cannot see invisible. See the Invisible page for more details.

This spell cannot affect targets which are backlit from Corona or a halo.

The following enemies cast Invisibility:

The following enemies may be able to cast Invisibility, depending on their spell set:

The following enemies are inherently invisible with no need for a spell:

Notes

  • Invisibility applied from any source, regardless of spell power, has a duration of 16 to 56 turns.
  • Monsters will generally not use this ability unless you're in line of sight, so you will at least see them for a moment before they become invisible.
    • Do note that monsters may cast it when in sight of your allies (f.e. your undead minions rushing ahead of you). This can lead to an invisible spellcaster coming right at you, without giving you any hints about its presence until the first attack starts. While this may be a niche case, it is a rather deadly and unexpected one. There are also a few enemies which are inherently invisible and will never be seen, namely unseen horrors, ghost moths, shadow wraiths, and lorocyprocas.

History

Invisibility.png Invisibility
Level 6
School1 Hexes
Source(s)
Casting noise 0
Spell noise 0
Power Cap 200
Range Self
Flags Helpful, Escape, Selfench
  • Prior to 0.28, Invisibility was a player-castable level 6 Hexes spell.
  • Prior to 0.27, players could cast Invisibility on either themselves or another target.