Difference between revisions of "Summon Blazeheart Golem"

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(Created page with "{{version031}} <!--{{spell info}}--> '''Summon Blazeheart Golem''' is a level 4 Summonings/Fire spell which summons an explosive golem. ==Useful Info== Summons a sing...")
 
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Whenever the blazeheart golem attacks, it loses 1/3 of its max HP, rounded up. <!--Melee-attack.cc-->
 
Whenever the blazeheart golem attacks, it loses 1/3 of its max HP, rounded up. <!--Melee-attack.cc-->
  
When a non-dormant blazeheart golem is killed, it will create a fiery core. After exactly 1 player action (no matter how fast or slow), the fiery core will explode. Similar to [[Inner Flame]], this explosion hits 3x3 area, deals <<code>3d(5 + [[HD]])</code> damage (min. 3d11),<!--Mons-explode.cc--> and creates [[flame cloud]]s on the blast. The explosion is not considered your attack, so it won't anger [[good god]]s if it hits an ally.
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When a non-dormant blazeheart golem is killed, it will create a fiery core. After exactly 1 player action (no matter how fast or slow), the fiery core will explode. Similar to [[Inner Flame]], this explosion hits 3x3 area, deals <code>3d(5 + [[HD]])</code> damage (min. 3d11),<!--Mons-explode.cc--> and creates [[flame cloud]]s on the blast. The explosion is not considered your attack, so it won't anger [[good god]]s if it hits an ally.
  
Higher spellpower increases the [[HD]], which increases golem HP and explosion damage. The golem's HD equals <code>6 + pow/12</code>.
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Higher spellpower increases the golem's [[HD]], which in turn increases golem HP and explosion damage. The golem's HD equals <code>6 + pow/12</code>.
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There is a summon limit of 1; casting the spell again will cause the old summon to very quickly time out.
  
 
==Strategy==
 
==Strategy==

Revision as of 10:21, 12 January 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.

Summon Blazeheart Golem is a level 4 Summonings/Fire spell which summons an explosive golem.

Useful Info

Summons a single blazeheart golem. It must be adjacent to the caster for most of the its functions. If the blazeheart golem is not adjacent for more than 1 turn, it becomes dormant: it will no longer move, attack, or create a fiery core on death.

Whenever the blazeheart golem attacks, it loses 1/3 of its max HP, rounded up.

When a non-dormant blazeheart golem is killed, it will create a fiery core. After exactly 1 player action (no matter how fast or slow), the fiery core will explode. Similar to Inner Flame, this explosion hits 3x3 area, deals 3d(5 + HD) damage (min. 3d11), and creates flame clouds on the blast. The explosion is not considered your attack, so it won't anger good gods if it hits an ally.

Higher spellpower increases the golem's HD, which in turn increases golem HP and explosion damage. The golem's HD equals 6 + pow/12.

There is a summon limit of 1; casting the spell again will cause the old summon to very quickly time out.

Strategy

  • In order for the golem to be anything more than a meatshield, you must be adjacent to it.
  • While the explosion is the most flashy part of this spell, the golem actually deals decent melee damage.

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