Difference between revisions of "Call Canine Familiar"

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{{spell info}}
 
{{spell info}}
  
'''Call Canine Familiar''' is a level 3 [[Summonings|Summoning]] spell which summons a canine monster.  
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'''Call Canine Familiar''' is a level 3 [[Summonings|Summoning]] spell which summons a mystical canine to your aid.
  
==Effect==
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==Useful Info==
One canine monster is summoned. Higher [[spell power]] results in a better canine and more duration. There is a summon limit of 1; casting the spell again will cause the old summon to very quickly time out.
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Summons an [[inugami]].
  
Possible summons are:
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Higher spellpower increases the summon's stats directly (rounded in a weighted manner):<!--Ghost.cc-->
:{{monsterlink|Hound}}
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*[[HD]] = <code>3 + pow/15</code>
:{{monsterlink|Wolf}}
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*[[HP]] = <code>14 + pow/4</code>
:{{monsterlink|Warg}}
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*[[AC]] = <code>5 + pow/10</code>
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*Melee damage = <code>5 + power/6</code>
  
To pick the monster, random value in range of power ± 10 is taken. If this value is at least 60 a warg is summoned, if at least 40 a wolf is summoned, and otherwise a hound is summoned.<ref>{{source ref|0.30.0|spl-summoning.cc|117}}</ref>
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Duration of the summon is around 18 turns; it does not depend on spell power.
  
[[Duration class]] ranges from 2 (around 18 turns) to 6 (around 171 turns). The formula is <code>2 + (1d<power> - 1) / 4</code> (capped at 6).<ref>{{source ref|0.30.0|spl-summoning.cc|134}}</ref>
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There is a summon limit of 1 inugami. Casting the spell while an inugami is present will heal it for <code>5 + power/5</code> to <code>9 + power/5</code> HP, and cause it make a [[cleaving]] attack (in addition to its regular turn). <!--Spl-summoning.cc-->
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If the inugami dies (not counting expiry or [[Abjuration]]), you cannot cast this spell again for 13-21 turns.
  
 
==Strategy==
 
==Strategy==
*Summons fast, reliable, and somewhat strong allies. As opposed to [[Summon Lightning Spire]] and [[Summon Guardian Golem]], canines deal melee damage. But since each spell only has a summon cap of one, there's little reason not to use these spells together.
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*The inugami is a fast, reliable ally.  
*Hounds are certainly helpful, but this spell really starts to shine when you manage to get your spell power high enough that you can reliably summon wolves. Eventually reaching warg spell power levels will help further, but that increase in effectiveness is significantly less dramatic.
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*This is the only spell in the [[Summoner]] starting book that summons
*This is the only spell in the [[Summoner]] starting book that summons allies which can [[see invisible]] - it is at the very least useful for dealing with early invisible enemies like [[orc wizard|orc wizards]] or [[unseen horror]]s.
 
  
 
==History==
 
==History==
{{CBA|0.31|this spell will be reworked:}}
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*In [[0.31]], this spell was reworked. Prior to this version:
**Instead of using spellpower to determine the monster summoned, the spell will always summon an inugami, which is unique to the spell. Spellpower will determine the stats of the inugami.
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**Instead of an inugami, you could summon either a [[hound]], [[wolf]], or [[warg]]. To decide, a random value within <code>power ± 10</code> was chosen; if 60 or more, a warg was summoned, if 40 or more, a wolf was summoned. Therefore, reaching 30 power and 50 power were relevant breakpoints.
**If the inugami dies, the player be unable to cast this spell again for a short time.
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**Recasting the spell did not cause the summon to heal or make an attack, and you could cast the spell again if the summon died.
**If the spell is cast when an inugami is already summoned, the inugami will be healed and get a free cleaving attack.
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**The [[duration class]] ranged from 2 (around 18 turns) to 6 (around 171 turns); the formula was <code>2 + (1d<power> - 1) / 4</code> (capped at 6).
 
*Prior to [[0.14]], this spell could also summon [[jackal]]s and its summon cap was 3.
 
*Prior to [[0.14]], this spell could also summon [[jackal]]s and its summon cap was 3.
  
 
==References==
 
==References==
 
<references/>
 
<references/>

Revision as of 14:27, 14 January 2024

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Call canine familiar.png Call Canine Familiar
Level 3
School1 Summoning
Source(s) Book of Callings
Book of the Hunter
Casting noise 3
Spell noise 0
Power Cap 100
Summons an inugami to the caster's aid. These mystical canines form a bond with their summoner, strengthening them in direct proportion with the caster's spellpower.

Recasting this spell while your familiar is nearby will imbue it with additional magic, mending some of its wounds and causing its next attack to strike more quickly and cleave adjacent foes.

“There seemed a strange stillness over everything. But as I listened, I heard
as if from down below in the valley the howling of many wolves. The Count's
eyes gleamed, and he said.

‘Listen to them, the children of the night. What music they make!’ Seeing, I
suppose, some expression in my face strange to him, he added, ‘Ah, sir, you
dwellers in the city cannot enter into the feelings of the hunter.’”
-Bram Stoker, _Dracula_. 1897.

Call Canine Familiar is a level 3 Summoning spell which summons a mystical canine to your aid.

Useful Info

Summons an inugami.

Higher spellpower increases the summon's stats directly (rounded in a weighted manner):

  • HD = 3 + pow/15
  • HP = 14 + pow/4
  • AC = 5 + pow/10
  • Melee damage = 5 + power/6

Duration of the summon is around 18 turns; it does not depend on spell power.

There is a summon limit of 1 inugami. Casting the spell while an inugami is present will heal it for 5 + power/5 to 9 + power/5 HP, and cause it make a cleaving attack (in addition to its regular turn).

If the inugami dies (not counting expiry or Abjuration), you cannot cast this spell again for 13-21 turns.

Strategy

  • The inugami is a fast, reliable ally.
  • This is the only spell in the Summoner starting book that summons

History

  • In 0.31, this spell was reworked. Prior to this version:
    • Instead of an inugami, you could summon either a hound, wolf, or warg. To decide, a random value within power ± 10 was chosen; if 60 or more, a warg was summoned, if 40 or more, a wolf was summoned. Therefore, reaching 30 power and 50 power were relevant breakpoints.
    • Recasting the spell did not cause the summon to heal or make an attack, and you could cast the spell again if the summon died.
    • The duration class ranged from 2 (around 18 turns) to 6 (around 171 turns); the formula was 2 + (1d<power> - 1) / 4 (capped at 6).
  • Prior to 0.14, this spell could also summon jackals and its summon cap was 3.

References