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Version 0.21: This article may not be up to date for the latest stable release of Crawl.

For a list of all canines, see list of canines.

jackal hJackal.png
HP 3-8
HD 1
XP 2
Speed 14
AC 2
EV 12
Will 0
Attack1 3 (bite: plain)

Resistances None
Vulnerabilities None
Habitat Land
Intelligence Animal
Uses Uses nothing
Holiness Natural
Size Small
Type hound, jackal
Flags Warm-blooded
A small canine scavenger. Packs of these creatures roam the underworld, searching for carrion to devour.

“Always ready to take advantage of every favourable opportunity, the Jackal is a sad parasite, and hangs on the skirts of the larger carnivora as they roam the country for prey, in the hope of securing some share of the creatures which they destroy or wound.”
-John George Wood, _The Illustrated Natural History: Mammalia_. 1865.

Useful Info

Jackals are one of the earliest pack hunters you are likely to encounter, spawning as early as Dungeon:1 and attempting to surround you and pick you apart. They are weak, such that any level 1 character can take them on individually, but should they surround a careless starting character on all sides they can be a serious menace.

Tips & Tricks

  • On the first floor of the Dungeon, jackals are a very scary threat. As such, you should make sure to fight them one at a time, by luring them backwards as soon as you see one member of the pack, to avoid other members being alerted and you having to fight multiple at once.
  • If you are forced to fight multiple at once, try to fight in one tile–wide corridors to reduce the rate at which you take damage.
  • Since they are fast, there is no point trying to outrun them unless you are a Centaur or Spriggan, however, it can be advisable to move to fight in a corridor.
  • Once you reach D:3, jackals will most likely no longer be a threat.